My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Lava Hound
Giant Snowball
Fire Spirit Baby Dragon Ram Rider Lava Hound
Zap
Fire Spirit Ram Rider Lava Hound
Barbarian Barrel
Fire Spirit Knight Royal Ghost
The Log
Fire Spirit Ram Rider
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Knight Baby Dragon Royal Ghost Ram Rider Lava Hound
Fireball
Baby Dragon Ram Rider Lava Hound
Poison
Lava Hound
Lightning
Knight Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Rage Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Royal Ghost Baby Dragon Ram Rider Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Ram Rider
Knight
Baby Dragon Fire Spirit Ram Rider
Rocket
Lava Hound
Rage
Baby Dragon
Knight Lava Hound Fire Spirit Ram Rider
Royal Ghost
Ram Rider
Ram Rider
Fire Spirit Knight Baby Dragon Royal Ghost
Lava Hound
Baby Dragon Rocket

Defense Synergies 1 1

Fire Spirit
Knight
Knight
Fire Spirit Baby Dragon
Rocket
Rage
Baby Dragon
Knight
Royal Ghost
Ram Rider
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Baby Dragon Ram Rider
Knight Ram Rider
Rocket Ram Rider Fire Spirit Knight
Knight Ram Rider
Rocket
Fire Spirit Baby Dragon Royal Ghost
Rocket Ram Rider Fire Spirit Baby Dragon
Rocket Baby Dragon Ram Rider
Knight Fire Spirit Royal Ghost
Knight Baby Dragon Royal Ghost Ram Rider
Baby Dragon Ram Rider
Fire Spirit Knight Rocket Ram Rider
Fire Spirit Rocket Baby Dragon Royal Ghost
Knight Ram Rider
Rocket Ram Rider
Knight
Fire Spirit Knight Baby Dragon Royal Ghost Ram Rider
Baby Dragon Fire Spirit Knight Royal Ghost Ram Rider
Ram Rider
Royal Ghost Fire Spirit Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Rocket Baby Dragon Royal Ghost
Knight Rocket Ram Rider
Rocket Knight Ram Rider
Knight Ram Rider
Fire Spirit Rocket Baby Dragon Ram Rider
Rocket Knight Ram Rider
Knight
Rocket Knight Baby Dragon
Knight
Rocket
Rocket Knight Ram Rider
Baby Dragon
Knight Rocket Baby Dragon
Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Ram Rider
Rocket Baby Dragon
Knight Rocket
Rocket Fire Spirit Baby Dragon
Fire Spirit Rocket Baby Dragon Ram Rider
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Ram Rider
Ram Rider
Rocket Fire Spirit
Rocket Knight Ram Rider
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Fire Spirit Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon Royal Ghost Ram Rider
Baby Dragon Ram Rider
Rocket Baby Dragon
Fire Spirit Baby Dragon
Rocket
Rocket
Rocket
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Baby Dragon Ram Rider
Knight Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Royal Ghost

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