My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Knight Mortar Executioner Electro Wizard
The Log
Earthquake
Mortar
Arrows
Royal Delivery
Knight Executioner P.E.K.K.A Electro Wizard
Fireball
Mortar Executioner Electro Wizard
Poison
Mortar Executioner Electro Wizard
Lightning
Knight Mortar Executioner Electro Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mortar Fireball Freeze Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mortar Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Executioner Fireball The Log Electro Wizard
Mortar
Knight Fireball The Log
Fireball
Knight Mortar Freeze The Log Electro Wizard
Freeze
Fireball
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Executioner The Log
The Log
Knight Mortar Fireball Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball

Defense Synergies 4 12

Knight
Executioner Electro Wizard Mortar Fireball The Log
Mortar
Knight Fireball The Log Electro Wizard
Fireball
The Log Knight Mortar Freeze Electro Wizard
Freeze
Fireball Electro Wizard
Executioner
Knight The Log
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Knight Mortar Executioner Electro Wizard
Electro Wizard
Knight Mortar Fireball Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Executioner The Log Electro Wizard
P.E.K.K.A Knight Mortar Executioner The Log Electro Wizard
Mortar P.E.K.K.A Knight Freeze Executioner Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
Fireball P.E.K.K.A The Log
Fireball Freeze The Log Executioner Electro Wizard
Electro Wizard Mortar Fireball Freeze Executioner
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar
Knight Electro Wizard
Executioner Electro Wizard Knight Fireball Freeze The Log
Executioner Fireball Electro Wizard
Mortar P.E.K.K.A Knight Fireball Freeze The Log Electro Wizard
Fireball Executioner Mortar Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
Mortar Fireball Freeze P.E.K.K.A The Log Electro Wizard
Knight Mortar Fireball Executioner P.E.K.K.A Electro Wizard
Mortar Fireball Knight Executioner The Log Electro Wizard
Mortar Freeze Executioner The Log Knight Fireball Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Knight Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Mortar Executioner The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Executioner
Fireball Executioner Freeze Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Freeze P.E.K.K.A Electro Wizard Knight Mortar Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Electro Wizard Knight Mortar Fireball Freeze Executioner P.E.K.K.A The Log
Executioner Fireball Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Freeze The Log
Mortar Fireball Executioner The Log Electro Wizard
Fireball The Log
Knight Fireball Freeze The Log
Fireball Executioner Mortar The Log
Fireball Executioner Freeze
Mortar Executioner The Log
Fireball The Log Freeze Executioner
Fireball The Log Mortar
Fireball Electro Wizard
Knight Mortar Fireball The Log Electro Wizard
Fireball Executioner
Knight Mortar Fireball Executioner The Log
Mortar Fireball Freeze
Mortar Fireball The Log
Mortar Fireball Executioner The Log
Mortar Fireball Executioner The Log
Mortar Fireball Freeze
Mortar Fireball Executioner The Log Electro Wizard
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Freeze The Log Mortar Fireball Executioner
Mortar Fireball The Log Executioner Electro Wizard
Fireball Mortar The Log
Fireball Mortar The Log
Fireball Executioner Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Mortar Fireball The Log
Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Freeze
Fireball Executioner Electro Wizard
Freeze
The Log Fireball
Fireball Knight Executioner Electro Wizard
The Log Mortar Fireball Executioner
Fireball
Executioner P.E.K.K.A
Fireball Freeze The Log Electro Wizard
Fireball Executioner Electro Wizard
Mortar Fireball Freeze Executioner The Log Electro Wizard

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