My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Guards
Giant Snowball
Fire Spirit Archers Royal Hogs Guards
Zap
Fire Spirit Archers Royal Hogs Guards
Barbarian Barrel
Fire Spirit Archers Knight Royal Hogs Guards
The Log
Fire Spirit Archers Royal Hogs Guards
Earthquake
Archers Royal Hogs Guards
Arrows
Fire Spirit Archers Royal Hogs Guards
Royal Delivery
Fire Spirit Archers Knight Royal Hogs Guards
Fireball
Archers Royal Hogs
Poison
Archers Royal Hogs Guards
Lightning
Knight Ice Golem
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem Rocket Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Archers Knight Guards Poison Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Archers Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ice Golem Royal Hogs
Archers
Knight Ice Golem Royal Hogs
Knight
Archers Fire Spirit Royal Hogs Poison
Ice Golem
Archers Fire Spirit Royal Hogs
Royal Hogs
Fire Spirit Archers Knight Ice Golem Guards Poison
Rocket
Guards
Royal Hogs
Poison
Knight Royal Hogs

Defense Synergies 3 6

Fire Spirit
Knight Ice Golem
Archers
Knight Ice Golem Guards
Knight
Fire Spirit Archers Poison
Ice Golem
Archers Fire Spirit Guards Poison
Royal Hogs
Rocket
Guards
Archers Ice Golem Poison
Poison
Knight Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Ice Golem
Knight
Rocket Fire Spirit Archers Knight
Knight Guards
Rocket Poison
Fire Spirit Archers Guards
Rocket Fire Spirit Archers Poison
Rocket Ice Golem Poison
Knight Guards Fire Spirit Archers Ice Golem
Archers Guards Poison Knight Ice Golem
Archers Poison
Fire Spirit Knight Rocket Guards
Fire Spirit Rocket Guards Poison
Knight
Rocket
Knight Poison
Fire Spirit Archers Knight Guards
Poison Fire Spirit Archers Knight Ice Golem Guards
Fire Spirit Archers Knight Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Ice Golem
Poison Archers Knight Ice Golem Rocket
Guards Knight Ice Golem Rocket
Rocket Guards Knight Ice Golem
Knight Guards
Fire Spirit Rocket Poison Archers Ice Golem
Rocket Guards Archers Knight Ice Golem
Knight
Rocket Knight Ice Golem Poison
Guards
Knight Guards
Rocket Guards Poison
Rocket Knight Ice Golem Guards
Archers
Guards Archers Knight Ice Golem Rocket Poison
Poison Archers Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem Rocket Guards
Poison
Rocket Poison
Knight Ice Golem Rocket Guards Poison
Rocket Poison Fire Spirit
Poison Fire Spirit Ice Golem Rocket
Fire Spirit Archers Poison
Poison Fire Spirit Ice Golem
Poison
Rocket Fire Spirit Guards Poison
Rocket Poison Knight
Poison Fire Spirit Archers Rocket
Rocket Poison Fire Spirit Knight Ice Golem
Rocket Poison
Ice Golem Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Fire Spirit Archers Poison
Rocket Fire Spirit Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Ice Golem Poison Fire Spirit
Poison
Poison
Rocket Poison
Poison Fire Spirit Archers Ice Golem
Rocket Guards Poison
Poison Rocket
Rocket Poison
Rocket Poison
Fire Spirit Archers Rocket Guards
Rocket Poison Fire Spirit Archers
Poison Knight Rocket
Ice Golem Poison
Rocket Poison
Rocket Guards Poison
Rocket Poison
Poison Rocket

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