My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel
Poison
Minion Horde Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Tornado Mini P.E.K.K.A Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Minion Horde Wizard The Log
Minion Horde
Knight Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Tornado The Log
Hog Rider
Knight The Log Minion Horde Mini P.E.K.K.A Wizard Goblin Barrel Tornado
Wizard
Tornado Knight Mini P.E.K.K.A Hog Rider
Goblin Barrel
Knight Hog Rider
Tornado
Wizard Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Knight Mini P.E.K.K.A Tornado

Defense Synergies 2 11

Knight
Minion Horde Mini P.E.K.K.A Wizard Tornado The Log
Minion Horde
Knight Tornado The Log
Mini P.E.K.K.A
The Log Knight Wizard Tornado
Hog Rider
Wizard
Tornado Knight Mini P.E.K.K.A The Log
Goblin Barrel
Tornado
Wizard Knight Minion Horde Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Knight Minion Horde Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A Knight The Log
Minion Horde Mini P.E.K.K.A Tornado Knight
Minion Horde Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado The Log
Tornado The Log
Minion Horde Tornado Wizard
The Log
Minion Horde Mini P.E.K.K.A Tornado
Knight Tornado Minion Horde Mini P.E.K.K.A
Minion Horde Knight Wizard Tornado The Log
Minion Horde Wizard Tornado
Minion Horde Mini P.E.K.K.A Knight Wizard The Log
Wizard Minion Horde Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Tornado Mini P.E.K.K.A The Log
Minion Horde Wizard Knight Mini P.E.K.K.A Tornado
Knight Minion Horde Wizard Tornado The Log
Wizard Tornado The Log Knight
Mini P.E.K.K.A Tornado
Wizard Knight Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Wizard The Log
Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Minion Horde Tornado The Log
Knight Minion Horde Mini P.E.K.K.A
Wizard Minion Horde Tornado
Mini P.E.K.K.A Knight Minion Horde
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Knight Mini P.E.K.K.A Tornado The Log
Minion Horde
Knight Minion Horde Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Knight Minion Horde Wizard
Wizard Minion Horde
Knight Minion Horde Mini P.E.K.K.A Tornado The Log
Minion Horde Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Tornado The Log
Minion Horde The Log
Knight The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minion Horde Mini P.E.K.K.A Tornado
Knight Minion Horde Wizard Tornado The Log
Wizard Tornado
Knight The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Tornado
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Minion Horde The Log
Tornado The Log Wizard
Minion Horde
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde
Wizard Tornado
The Log
Knight Minion Horde Mini P.E.K.K.A Wizard
The Log Wizard
Tornado
Minion Horde
Minion Horde Tornado The Log
Tornado
Tornado The Log

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