My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon X-Bow Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Electro Dragon Inferno Dragon
Zap
Dart Goblin Skeleton Army X-Bow Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army X-Bow
The Log
Elite Barbarians Dart Goblin Skeleton Army X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Electro Dragon Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Skeleton Army Electro Dragon X-Bow Inferno Dragon
Poison
Dart Goblin Skeleton Army Electro Dragon X-Bow
Lightning
Elite Barbarians Electro Dragon X-Bow Inferno Dragon
Rocket
Elite Barbarians Electro Dragon X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Fireball Inferno Dragon Electro Dragon Elite Barbarians X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Fireball Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Fireball
Dart Goblin
Elite Barbarians Electro Dragon X-Bow Golem
Fireball
X-Bow Golem Elite Barbarians
Skeleton Army
X-Bow
Electro Dragon
Golem Dart Goblin Inferno Dragon
X-Bow
Fireball Dart Goblin Skeleton Army
Golem
Fireball Electro Dragon Dart Goblin
Inferno Dragon
Electro Dragon

Defense Synergies 1 9

Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Skeleton Army Electro Dragon X-Bow Inferno Dragon
Fireball
X-Bow
Skeleton Army
Dart Goblin Electro Dragon X-Bow Inferno Dragon
Electro Dragon
Dart Goblin Skeleton Army Inferno Dragon
X-Bow
Fireball Dart Goblin Skeleton Army
Golem
Inferno Dragon
Dart Goblin Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Dragon X-Bow
Elite Barbarians Skeleton Army Inferno Dragon Dart Goblin Electro Dragon X-Bow
Skeleton Army Elite Barbarians Dart Goblin Electro Dragon Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Dart Goblin Electro Dragon
Elite Barbarians Fireball Skeleton Army X-Bow
Fireball Skeleton Army Dart Goblin Electro Dragon X-Bow
Dart Goblin Inferno Dragon Fireball Electro Dragon X-Bow
Dart Goblin Fireball Electro Dragon X-Bow
Inferno Dragon Elite Barbarians Skeleton Army X-Bow
Elite Barbarians Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Fireball Electro Dragon X-Bow
Inferno Dragon Dart Goblin Fireball Electro Dragon
Skeleton Army Elite Barbarians Fireball Electro Dragon X-Bow
Fireball Skeleton Army Dart Goblin Electro Dragon X-Bow
Elite Barbarians Skeleton Army Inferno Dragon X-Bow
Skeleton Army Elite Barbarians Fireball X-Bow Inferno Dragon
Elite Barbarians Fireball Skeleton Army Electro Dragon X-Bow
Fireball Elite Barbarians Dart Goblin Skeleton Army Electro Dragon X-Bow
Dart Goblin Fireball Electro Dragon Inferno Dragon
Elite Barbarians Dart Goblin Inferno Dragon
Skeleton Army Elite Barbarians Dart Goblin Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball X-Bow
Fireball Elite Barbarians Electro Dragon X-Bow Inferno Dragon
Skeleton Army Elite Barbarians Electro Dragon
Skeleton Army Elite Barbarians Fireball X-Bow
Elite Barbarians Skeleton Army Inferno Dragon
Fireball Dart Goblin Electro Dragon
Skeleton Army Elite Barbarians Dart Goblin Fireball
Elite Barbarians Skeleton Army Inferno Dragon
Electro Dragon Elite Barbarians Fireball Skeleton Army X-Bow Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Dart Goblin Electro Dragon
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Dart Goblin Fireball Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Dart Goblin Fireball X-Bow Inferno Dragon
Elite Barbarians Dart Goblin Fireball Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Electro Dragon X-Bow
Fireball Dart Goblin Electro Dragon X-Bow
Dart Goblin Fireball Electro Dragon X-Bow
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Electro Dragon
Dart Goblin
Fireball X-Bow Dart Goblin Electro Dragon
Fireball Dart Goblin Electro Dragon X-Bow
Elite Barbarians Fireball Electro Dragon X-Bow
Dart Goblin Fireball Electro Dragon X-Bow
Fireball Dart Goblin Electro Dragon
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Electro Dragon X-Bow
Elite Barbarians Dart Goblin Fireball X-Bow
X-Bow Dart Goblin Fireball Electro Dragon
Dart Goblin Fireball Electro Dragon X-Bow
Fireball
Dart Goblin Fireball Electro Dragon X-Bow
Dart Goblin Fireball Electro Dragon X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball Electro Dragon X-Bow
Fireball Electro Dragon
Inferno Dragon
Fireball X-Bow Dart Goblin Electro Dragon
Fireball Electro Dragon X-Bow
Fireball Dart Goblin X-Bow
Elite Barbarians Dart Goblin Fireball Electro Dragon X-Bow
Electro Dragon Dart Goblin Fireball
Elite Barbarians Fireball
Dart Goblin Fireball Electro Dragon X-Bow
Fireball Electro Dragon
Fireball
Dart Goblin Fireball Skeleton Army Electro Dragon X-Bow
Fireball Dart Goblin Electro Dragon
Fireball
Fireball Dart Goblin Electro Dragon
Dart Goblin Fireball Electro Dragon
Fireball
Elite Barbarians Dart Goblin Electro Dragon
Electro Dragon Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Electro Dragon
Electro Dragon Dart Goblin Fireball X-Bow

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