My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Bowler Ice Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Bowler Ice Wizard Inferno Dragon
Poison
Barbarians Ice Wizard
Lightning
Bowler Ice Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Ice Wizard Hog Rider Inferno Dragon Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tornado Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler
Barbarians
Hog Rider
Hog Rider
Arrows The Log Barbarians Tornado Bowler
Tornado
Hog Rider Bowler The Log Ice Wizard
Bowler
Arrows Hog Rider Tornado The Log Ice Wizard
The Log
Hog Rider Tornado Bowler
Ice Wizard
Tornado Bowler
Inferno Dragon

Defense Synergies 3 10

Arrows
Barbarians Tornado Bowler Ice Wizard
Barbarians
Arrows
Hog Rider
Tornado
Bowler Ice Wizard Arrows The Log Inferno Dragon
Bowler
Tornado The Log Arrows Ice Wizard
The Log
Bowler Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Arrows Bowler The Log Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Barbarians Inferno Dragon The Log Ice Wizard
Barbarians Tornado Bowler Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Bowler Ice Wizard
Arrows Barbarians Tornado Bowler The Log
Arrows Tornado Bowler The Log Ice Wizard
Tornado Inferno Dragon Arrows Ice Wizard
Bowler Arrows Barbarians The Log
Barbarians Inferno Dragon Tornado Ice Wizard
Tornado Barbarians Bowler Ice Wizard
Barbarians Ice Wizard Arrows Tornado Bowler The Log
Arrows Inferno Dragon Tornado Ice Wizard
Barbarians Bowler The Log Ice Wizard
Bowler Arrows Barbarians Tornado The Log
Barbarians Inferno Dragon
Barbarians Tornado Bowler The Log Inferno Dragon
Barbarians Arrows Tornado Bowler
Arrows Barbarians Tornado Bowler The Log Ice Wizard
Arrows Tornado The Log Barbarians Bowler Ice Wizard Inferno Dragon
Barbarians Tornado Inferno Dragon
Bowler Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Arrows Bowler The Log Inferno Dragon
Barbarians Bowler The Log
Bowler Barbarians Tornado The Log
Barbarians Bowler Inferno Dragon
Arrows Tornado Ice Wizard
Barbarians Bowler Ice Wizard
Barbarians Inferno Dragon
Barbarians Tornado The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Bowler
Arrows Barbarians Tornado Bowler The Log
Barbarians Bowler
Barbarians Bowler
Barbarians Tornado Bowler The Log Inferno Dragon
Arrows Bowler Barbarians The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado Bowler The Log Ice Wizard
Arrows The Log
Arrows Barbarians The Log
Arrows Bowler The Log
Arrows Tornado Ice Wizard
Arrows Tornado Bowler The Log
Arrows The Log Tornado Bowler Ice Wizard
Arrows The Log Tornado
Tornado Bowler
Arrows Tornado Bowler The Log
Arrows Tornado
Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows Tornado
Arrows Bowler The Log
Arrows Tornado Bowler The Log
Bowler The Log
Arrows Tornado
Tornado Bowler The Log
Arrows Barbarians The Log
Arrows Tornado The Log Bowler Ice Wizard
Inferno Dragon
Arrows The Log Tornado Bowler Ice Wizard
Arrows Tornado Bowler The Log
Arrows Tornado The Log
Arrows Tornado Ice Wizard
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Barbarians
Arrows Tornado Ice Wizard
Arrows The Log
Bowler
Arrows The Log Bowler
Arrows Tornado
Tornado Bowler The Log
Tornado
Tornado Bowler The Log

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