My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Hog Rider Skeleton Army Witch P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Bats Skeleton Army Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Hog Rider Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Inferno Dragon
Zap
Arrows Hog Rider P.E.K.K.A Bats Witch
Arrows
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Arrows Witch
Skeleton Army
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Witch
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
Bats Arrows Skeleton Army Witch P.E.K.K.A Inferno Dragon
Arrows
Zap P.E.K.K.A
Hog Rider
Skeleton Army
Zap Inferno Dragon
Witch
Zap
P.E.K.K.A
Bats Zap Arrows
Inferno Dragon
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army P.E.K.K.A Inferno Dragon Bats Zap Witch
Skeleton Army Witch P.E.K.K.A Bats Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Bats
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Zap
Bats Inferno Dragon Zap Arrows Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Zap Arrows
Arrows Inferno Dragon Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Zap Witch
Skeleton Army Bats Zap Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap P.E.K.K.A Inferno Dragon
Bats Arrows Skeleton Army Witch P.E.K.K.A
Arrows Bats Zap Skeleton Army Witch
Zap Arrows Witch Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Inferno Dragon
Skeleton Army P.E.K.K.A Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Skeleton Army Witch Inferno Dragon
Arrows Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Witch
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Bats Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Witch
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch
Skeleton Army Witch Bats Zap P.E.K.K.A Inferno Dragon
Bats Arrows Zap Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch Inferno Dragon
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Skeleton Army Witch
Zap Arrows Witch
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: