My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Hog Rider Inferno Tower
Poison
Minions Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Minions Mini P.E.K.K.A Mega Knight
Arrows
Zap Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Minions
Hog Rider Mega Knight Zap Mini P.E.K.K.A
Fireball
Zap Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider Mega Knight
Hog Rider
Zap Arrows Minions Fireball Mini P.E.K.K.A Mega Knight
Inferno Tower
Mega Knight
Minions Zap Arrows Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Mega Knight Arrows Minions Inferno Tower
Arrows
Mega Knight Zap Fireball Mini P.E.K.K.A Inferno Tower
Minions
Zap Inferno Tower Mega Knight
Fireball
Zap Arrows Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Zap Arrows Fireball
Hog Rider
Inferno Tower
Zap Arrows Minions Fireball Mega Knight
Mega Knight
Zap Arrows Minions Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Minions Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Minions
Mini P.E.K.K.A Inferno Tower Minions Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Zap Minions Mega Knight
Minions Inferno Tower Zap Arrows Fireball
Zap Arrows Fireball Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Mega Knight
Minions Zap Arrows Fireball Mega Knight
Arrows Minions Inferno Tower Zap Fireball
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Minions Fireball
Fireball Mega Knight Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Mega Knight Zap Minions
Zap Arrows Minions Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Inferno Tower
Fireball Zap Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Zap Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Fireball Zap Minions
Mini P.E.K.K.A Minions Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Zap Mega Knight Minions Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Mega Knight Zap Arrows Fireball
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Zap Minions Fireball Mini P.E.K.K.A
Arrows Minions Mega Knight Zap Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap Minions
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Minions Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Mega Knight
Zap Arrows Fireball Mega Knight
Minions Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Mega Knight
Arrows Fireball Zap
Fireball Zap Arrows Mega Knight
Fireball Zap Arrows
Zap Arrows Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball
Mega Knight
Arrows Fireball
Zap Minions Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Zap Fireball
Zap Arrows Fireball
Mega Knight
Zap Minions Fireball
Zap Fireball
Zap Fireball Mega Knight

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