My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

6 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Skeleton Army
Zap
Minion Horde Goblin Hut Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
The Log
Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Minion Horde Goblin Hut Wizard Skeleton Army
Fireball
Minion Horde Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
Poison
Minion Horde Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
Lightning
Goblin Hut Inferno Tower Wizard Barbarian Hut
Rocket
Minion Horde Goblin Hut Inferno Tower Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Minion Horde Giant Goblin Hut Inferno Tower Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Minion Horde Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Barbarian Hut
Minion Horde
Giant Barbarian Hut
Giant
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut
Goblin Hut
Giant Barbarian Hut
Inferno Tower
Wizard
Giant
Barbarian Hut
Arrows Minion Horde Giant Goblin Hut
Skeleton Army

Defense Synergies 1 11

Arrows
Goblin Hut Inferno Tower Barbarian Hut
Minion Horde
Inferno Tower Barbarian Hut
Giant
Goblin Hut
Arrows Inferno Tower Wizard Barbarian Hut Skeleton Army
Inferno Tower
Skeleton Army Arrows Minion Horde Goblin Hut
Wizard
Goblin Hut Skeleton Army
Barbarian Hut
Arrows Minion Horde Goblin Hut Skeleton Army
Skeleton Army
Inferno Tower Goblin Hut Wizard Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Goblin Hut Inferno Tower Wizard
Minion Horde Inferno Tower Barbarian Hut Skeleton Army Goblin Hut
Minion Horde Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army
Minion Horde Inferno Tower Arrows Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows Inferno Tower
Minion Horde Inferno Tower Barbarian Hut Goblin Hut Skeleton Army
Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army Arrows Goblin Hut Wizard
Arrows Minion Horde Inferno Tower Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Inferno Tower Barbarian Hut Skeleton Army Wizard
Wizard Barbarian Hut Skeleton Army Arrows Minion Horde Goblin Hut
Inferno Tower Barbarian Hut Skeleton Army Minion Horde Goblin Hut
Minion Horde Inferno Tower Barbarian Hut Skeleton Army Goblin Hut
Minion Horde Wizard Barbarian Hut Arrows Goblin Hut Inferno Tower Skeleton Army
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut Skeleton Army
Arrows Wizard Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut Inferno Tower
Wizard Skeleton Army Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Goblin Hut Inferno Tower
Arrows Wizard
Skeleton Army Minion Horde Goblin Hut Inferno Tower Barbarian Hut
Skeleton Army Minion Horde Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut Minion Horde Goblin Hut Skeleton Army
Arrows Wizard Minion Horde Goblin Hut
Skeleton Army Minion Horde Goblin Hut Inferno Tower Barbarian Hut
Inferno Tower Minion Horde Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Inferno Tower Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Inferno Tower
Skeleton Army Arrows
Skeleton Army Minion Horde Inferno Tower Wizard Barbarian Hut
Wizard Minion Horde Barbarian Hut Skeleton Army
Goblin Hut Inferno Tower Skeleton Army Minion Horde Barbarian Hut
Arrows Minion Horde Goblin Hut Inferno Tower Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Barbarian Hut
Arrows
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarian Hut
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Goblin Hut Barbarian Hut
Arrows Minion Horde
Arrows Goblin Hut Barbarian Hut
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows Minion Horde Goblin Hut Wizard Barbarian Hut
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde Barbarian Hut
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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