My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Wizard Ice Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Prince Ice Wizard
Fireball
Goblin Gang Minion Horde Wizard Ice Wizard
Poison
Goblin Gang Minion Horde Wizard Ice Wizard
Lightning
Wizard Prince Ice Wizard
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Ice Wizard Minion Horde Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Minion Horde Ice Wizard
Goblin Gang
Giant Prince
Minion Horde
Rage Zap Giant Prince
Giant
Zap Rage Prince Goblin Gang Minion Horde Wizard Ice Wizard
Wizard
Giant Rage Prince
Rage
Minion Horde Giant Wizard Prince
Prince
Zap Giant Goblin Gang Minion Horde Wizard Rage Ice Wizard
Ice Wizard
Zap Giant Prince

Defense Synergies 0 10

Zap
Goblin Gang Minion Horde Prince Ice Wizard
Goblin Gang
Zap Prince Ice Wizard
Minion Horde
Zap Ice Wizard
Giant
Wizard
Prince Ice Wizard
Rage
Prince
Zap Goblin Gang Wizard Ice Wizard
Ice Wizard
Zap Goblin Gang Minion Horde Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Goblin Gang Prince Ice Wizard
Goblin Gang Minion Horde Prince Ice Wizard
Minion Horde Prince Goblin Gang Ice Wizard
Prince
Goblin Gang Zap Ice Wizard
Minion Horde Zap Goblin Gang Wizard Ice Wizard
Zap
Minion Horde Goblin Gang Prince Ice Wizard
Goblin Gang Minion Horde Prince Ice Wizard
Goblin Gang Minion Horde Ice Wizard Zap Wizard
Minion Horde Zap Goblin Gang Wizard Ice Wizard
Minion Horde Prince Zap Goblin Gang Wizard Ice Wizard
Wizard Zap Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince
Minion Horde Wizard Goblin Gang Prince
Zap Goblin Gang Minion Horde Wizard Prince Ice Wizard
Zap Wizard Ice Wizard
Prince
Goblin Gang Wizard Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Wizard Prince
Goblin Gang Zap Minion Horde Prince
Goblin Gang Prince Zap Minion Horde
Goblin Gang Minion Horde Prince
Wizard Zap Goblin Gang Minion Horde Ice Wizard
Goblin Gang Prince Minion Horde Ice Wizard
Minion Horde Prince
Zap Minion Horde Prince
Goblin Gang Minion Horde
Minion Horde Prince
Zap Prince
Prince Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Zap Minion Horde Prince
Zap Minion Horde Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Ice Wizard
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Ice Wizard
Zap Wizard
Goblin Gang Minion Horde Prince
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard Ice Wizard
Minion Horde
Zap Wizard Ice Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard Ice Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Goblin Gang Prince
Zap Wizard Ice Wizard
Goblin Gang Minion Horde Wizard Prince
Zap Wizard
Zap
Minion Horde Prince
Zap Goblin Gang Minion Horde
Zap
Zap Prince

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