My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Giant Skeleton Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Night Witch Graveyard
Giant Snowball
Bats Night Witch Graveyard
Zap
Bats Night Witch Graveyard
Barbarian Barrel
Knight Tesla Giant Skeleton Ice Wizard Night Witch Graveyard
The Log
Giant Skeleton Graveyard
Earthquake
Tesla Graveyard
Arrows
Bats Night Witch Graveyard
Royal Delivery
Bats Knight Giant Skeleton Ice Wizard Night Witch Graveyard
Fireball
Tesla Ice Wizard Night Witch
Poison
Bats Ice Wizard Night Witch Graveyard
Lightning
Knight Tesla Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Giant Skeleton Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Tesla Poison Night Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Graveyard
Knight
Bats Graveyard Poison Ice Wizard Night Witch
Tesla
Poison
Graveyard Knight Giant Skeleton Night Witch
Giant Skeleton
Bats Poison Ice Wizard Night Witch Graveyard
Ice Wizard
Knight Giant Skeleton Graveyard
Night Witch
Knight Poison Giant Skeleton Graveyard
Graveyard
Knight Poison Bats Giant Skeleton Ice Wizard Night Witch

Defense Synergies 3 10

Bats
Knight Tesla Giant Skeleton Ice Wizard
Knight
Bats Tesla Ice Wizard Poison Night Witch
Tesla
Knight Bats Poison Night Witch
Poison
Knight Tesla Ice Wizard
Giant Skeleton
Bats Ice Wizard
Ice Wizard
Knight Bats Poison Giant Skeleton Night Witch
Night Witch
Knight Tesla Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Bats Knight Tesla Ice Wizard Night Witch
Tesla Bats Knight Giant Skeleton Ice Wizard Night Witch
Tesla Night Witch Bats Knight Ice Wizard
Poison Giant Skeleton
Bats Tesla Ice Wizard Night Witch
Bats Tesla Poison Ice Wizard Night Witch
Tesla Poison Giant Skeleton
Tesla Ice Wizard Night Witch
Knight Tesla Giant Skeleton Ice Wizard Night Witch
Bats Poison Ice Wizard Knight Tesla Giant Skeleton Night Witch
Tesla Bats Poison Ice Wizard Night Witch
Tesla Night Witch Bats Knight Giant Skeleton Ice Wizard
Bats Tesla Poison Night Witch
Knight Tesla
Tesla
Tesla Bats Knight Poison Night Witch
Tesla Bats Knight Ice Wizard Night Witch
Poison Bats Knight Tesla Giant Skeleton Ice Wizard
Tesla
Bats Knight Tesla Poison Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Poison Knight Tesla
Giant Skeleton Bats Knight
Giant Skeleton Bats Knight Tesla Night Witch
Giant Skeleton Knight Tesla Night Witch
Poison Bats Tesla Ice Wizard
Bats Knight Tesla Giant Skeleton Ice Wizard Night Witch
Giant Skeleton Knight Tesla
Giant Skeleton Bats Knight Poison
Tesla
Bats Knight Tesla Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Knight Tesla Night Witch
Tesla
Tesla Bats Knight Poison Giant Skeleton Night Witch
Bats Poison Tesla Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Giant Skeleton
Poison Ice Wizard
Poison Giant Skeleton
Knight Poison Giant Skeleton
Poison
Poison Bats Ice Wizard
Poison
Poison Ice Wizard
Poison
Bats Poison Night Witch
Poison Knight
Poison
Poison Knight
Poison
Poison
Poison
Poison
Poison
Bats Night Witch
Poison
Poison
Poison Giant Skeleton Night Witch
Poison
Poison
Poison Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Bats Ice Wizard Night Witch
Bats Poison
Night Witch
Poison Night Witch
Poison
Giant Skeleton
Poison
Bats Night Witch
Poison Ice Wizard
Poison Knight
Poison
Poison Giant Skeleton
Bats Poison Giant Skeleton
Bats Poison
Poison Giant Skeleton

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