My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Inferno Dragon
Giant Snowball
Goblin Gang Furnace Royal Hogs Inferno Dragon Lumberjack
Zap
Goblin Gang Furnace Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Royal Hogs Ice Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Furnace Royal Hogs Lumberjack
Earthquake
Goblin Gang Furnace Royal Hogs
Arrows
Goblin Gang Furnace Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Furnace Royal Hogs Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Furnace Royal Hogs Ice Wizard Electro Wizard
Lightning
Furnace Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Furnace Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Furnace Electro Wizard Inferno Dragon Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lumberjack
Goblin Gang
Royal Hogs
Furnace
Royal Hogs
Royal Hogs
Arrows Goblin Gang Furnace Electro Wizard Lumberjack
Ice Wizard
Lumberjack
Electro Wizard
Royal Hogs Lumberjack
Inferno Dragon
Lumberjack
Arrows Royal Hogs Ice Wizard Electro Wizard

Defense Synergies 0 15

Arrows
Furnace Ice Wizard Lumberjack
Goblin Gang
Furnace Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Furnace
Arrows Goblin Gang Ice Wizard Electro Wizard Lumberjack
Royal Hogs
Ice Wizard
Arrows Goblin Gang Furnace Inferno Dragon Lumberjack
Electro Wizard
Goblin Gang Furnace Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Ice Wizard Electro Wizard
Lumberjack
Arrows Goblin Gang Furnace Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Lumberjack Goblin Gang Furnace Ice Wizard Electro Wizard
Goblin Gang Furnace Lumberjack Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Furnace Ice Wizard Electro Wizard
Arrows Lumberjack
Arrows Goblin Gang Furnace Ice Wizard Electro Wizard Lumberjack
Furnace Electro Wizard Inferno Dragon Arrows Goblin Gang Ice Wizard
Arrows Electro Wizard
Inferno Dragon Goblin Gang Furnace Ice Wizard Lumberjack
Goblin Gang Ice Wizard Electro Wizard Lumberjack
Goblin Gang Ice Wizard Electro Wizard Arrows Furnace Lumberjack
Arrows Inferno Dragon Goblin Gang Furnace Ice Wizard Electro Wizard
Furnace Lumberjack Goblin Gang Ice Wizard Electro Wizard
Arrows Goblin Gang Furnace Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Furnace Electro Wizard Lumberjack
Goblin Gang Furnace Electro Wizard Inferno Dragon Lumberjack
Arrows Goblin Gang Furnace Electro Wizard Lumberjack
Arrows Goblin Gang Furnace Ice Wizard Electro Wizard Lumberjack
Arrows Furnace Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Arrows Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace Electro Wizard
Electro Wizard Arrows Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Furnace Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Inferno Dragon Lumberjack
Arrows Furnace Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Furnace Ice Wizard Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Arrows Electro Wizard
Goblin Gang Lumberjack
Furnace
Goblin Gang Electro Wizard Furnace Inferno Dragon Lumberjack
Arrows Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Furnace
Arrows Furnace Ice Wizard
Arrows Furnace
Arrows Ice Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Furnace Ice Wizard
Inferno Dragon
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Furnace Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Ice Wizard Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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