My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Mortar
Barbarian Barrel
Ice Spirit Knight Mortar Executioner
The Log
Ice Spirit Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hog Rider Executioner
Fireball
Mortar Hog Rider Executioner
Poison
Mortar Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Tornado Mortar Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Tornado

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Mortar Executioner
Zap
Ice Spirit Hog Rider Tornado Knight Mortar Freeze Executioner
Knight
Ice Spirit Mortar Hog Rider Executioner Zap
Mortar
Knight Ice Spirit Zap Hog Rider Tornado
Hog Rider
Ice Spirit Zap Knight Freeze Mortar Tornado Executioner
Tornado
Zap Executioner Mortar Hog Rider Freeze
Freeze
Hog Rider Zap Tornado
Executioner
Knight Tornado Ice Spirit Zap Hog Rider

Defense Synergies 3 11

Ice Spirit
Zap Knight Mortar Tornado Executioner
Zap
Ice Spirit Knight Mortar Tornado Executioner
Knight
Executioner Ice Spirit Zap Mortar Tornado
Mortar
Ice Spirit Zap Knight Tornado
Hog Rider
Tornado
Executioner Ice Spirit Zap Knight Mortar
Freeze
Executioner
Knight Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Executioner
Ice Spirit Zap Knight Mortar Executioner
Mortar Tornado Knight Freeze Executioner
Knight Mortar
Tornado
Tornado Freeze Zap Executioner
Tornado Ice Spirit Zap Mortar Freeze Executioner
Zap
Mortar Tornado
Knight Tornado Ice Spirit
Executioner Zap Knight Tornado Freeze
Executioner Zap Tornado
Mortar Ice Spirit Zap Knight Freeze
Executioner Ice Spirit Zap Mortar Tornado Freeze
Knight Mortar
Tornado Ice Spirit Zap Mortar Freeze
Knight Mortar Tornado Executioner
Ice Spirit Mortar Zap Knight Tornado Executioner
Zap Mortar Tornado Freeze Executioner Ice Spirit Knight
Mortar Tornado
Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Mortar Executioner
Ice Spirit Zap Knight
Zap Knight Tornado
Knight Executioner
Executioner Ice Spirit Zap Tornado Freeze
Knight
Knight
Zap Freeze Ice Spirit Knight Mortar Tornado
Knight
Zap Tornado
Knight Executioner
Executioner
Ice Spirit Zap Knight Mortar Tornado Freeze Executioner
Executioner Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Freeze
Mortar Zap Tornado Executioner
Knight Freeze
Executioner Zap Mortar
Executioner Ice Spirit Zap Tornado Freeze
Mortar Tornado Executioner
Ice Spirit Zap Tornado Freeze Executioner
Zap Mortar Tornado
Tornado
Zap Knight Mortar Tornado
Zap Tornado Executioner
Knight Mortar Executioner
Mortar Freeze
Zap Mortar
Zap Mortar Executioner
Mortar Executioner
Mortar Tornado Freeze
Zap Mortar Executioner
Zap Mortar Tornado
Tornado
Tornado
Zap Mortar
Zap Tornado Freeze Ice Spirit Mortar Executioner
Mortar Zap Tornado Executioner
Zap Mortar Tornado
Zap Mortar Tornado
Zap Tornado Executioner
Zap Ice Spirit Freeze
Zap Mortar
Zap Ice Spirit Freeze
Zap Ice Spirit Freeze
Zap Tornado Executioner
Freeze
Knight Executioner
Zap Mortar Executioner
Zap Tornado
Executioner
Zap Ice Spirit Tornado Freeze
Zap Tornado Executioner
Zap Mortar Tornado Freeze Executioner

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