My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Minions Goblin Barrel Skeleton Army Inferno Dragon
Zap
Minions Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Hunter
The Log
Royal Giant Goblin Barrel Skeleton Army Hunter
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Hunter Inferno Dragon
Fireball
Minions Goblin Barrel Skeleton Army Hunter Inferno Dragon
Poison
Minions Skeleton Army Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Barrel Skeleton Army Hunter Inferno Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Barrel Skeleton Army

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Inferno Dragon
Royal Giant
Minions Goblin Barrel Hunter Lightning
Rage
Minions
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Royal Giant
Lightning
Royal Giant
Inferno Dragon
Minions

Defense Synergies 0 2

Minions
Hunter
Royal Giant
Rage
Goblin Barrel
Skeleton Army
Inferno Dragon
Hunter
Minions
Lightning
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Skeleton Army Hunter Inferno Dragon Minions
Skeleton Army Hunter Minions Lightning Inferno Dragon
Skeleton Army Hunter Inferno Dragon Minions
Lightning Skeleton Army
Skeleton Army Minions Hunter
Minions Hunter Lightning Inferno Dragon
Lightning
Hunter Inferno Dragon Minions Skeleton Army
Skeleton Army Hunter
Minions Skeleton Army Hunter
Minions Hunter Inferno Dragon
Skeleton Army Hunter Minions Lightning
Skeleton Army Minions Hunter
Skeleton Army Inferno Dragon Hunter
Skeleton Army Hunter Lightning Inferno Dragon
Minions Skeleton Army Hunter
Minions Skeleton Army Hunter
Hunter Minions Inferno Dragon
Hunter Inferno Dragon
Skeleton Army Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Hunter Lightning Inferno Dragon
Skeleton Army Minions Hunter Lightning
Skeleton Army Hunter Lightning
Skeleton Army Hunter Inferno Dragon
Minions Hunter
Skeleton Army Minions Hunter Lightning
Skeleton Army Hunter Inferno Dragon
Lightning Minions Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Hunter
Skeleton Army Lightning
Skeleton Army Lightning Hunter
Skeleton Army
Skeleton Army Minions Hunter Lightning Inferno Dragon
Minions Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Minions Hunter
Hunter Lightning
Lightning
Lightning Minions
Lightning
Lightning
Lightning Hunter
Lightning Minions
Lightning
Lightning Hunter
Lightning
Lightning
Minions Lightning
Lightning Hunter
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Hunter
Inferno Dragon
Hunter Lightning
Lightning
Lightning
Lightning Hunter
Lightning Minions
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Minions Skeleton Army
Lightning Hunter
Lightning Hunter
Lightning
Lightning
Minions Lightning
Lightning
Lightning

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