My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Princess Inferno Dragon
Zap
Minion Horde Princess Inferno Dragon
Barbarian Barrel
Wizard Princess
The Log
Princess
Earthquake
Arrows
Minion Horde Princess
Royal Delivery
Minion Horde Wizard Princess Inferno Dragon
Fireball
Minion Horde Wizard Princess Inferno Dragon
Poison
Minion Horde Wizard Princess
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Princess Inferno Dragon Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Tornado Princess

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Minion Horde
Rage Giant
Giant
Arrows Rage Minion Horde Wizard Tornado Princess
Wizard
Tornado Giant Rage
Rage
Minion Horde Giant Wizard
Tornado
Wizard Giant Princess
Princess
Giant Tornado
Inferno Dragon

Defense Synergies 1 4

Arrows
Tornado
Minion Horde
Tornado
Giant
Wizard
Tornado
Rage
Tornado
Wizard Arrows Minion Horde Princess Inferno Dragon
Princess
Tornado
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Inferno Dragon
Minion Horde Tornado Inferno Dragon
Minion Horde Inferno Dragon
Arrows Tornado Princess
Arrows Tornado
Minion Horde Tornado Inferno Dragon Arrows Wizard Princess
Arrows
Minion Horde Inferno Dragon Tornado Princess
Tornado Minion Horde
Minion Horde Arrows Wizard Tornado Princess
Arrows Minion Horde Inferno Dragon Wizard Tornado Princess
Minion Horde Wizard
Wizard Arrows Minion Horde Tornado Princess
Inferno Dragon Minion Horde
Minion Horde Tornado Inferno Dragon
Minion Horde Wizard Arrows Tornado
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado Princess Inferno Dragon
Tornado Inferno Dragon
Wizard Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Wizard Inferno Dragon
Minion Horde
Minion Horde Tornado
Minion Horde Inferno Dragon
Arrows Wizard Minion Horde Tornado Princess
Minion Horde
Minion Horde Inferno Dragon
Minion Horde Tornado Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Arrows Tornado
Minion Horde Wizard
Wizard Minion Horde Princess
Minion Horde Tornado Inferno Dragon
Arrows Minion Horde Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Tornado Princess
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado Princess
Arrows Minion Horde Wizard Tornado Princess
Arrows Wizard Tornado Princess
Arrows Wizard Tornado
Minion Horde Tornado
Arrows Minion Horde Wizard Tornado Princess
Arrows Wizard Tornado Princess
Princess
Arrows Minion Horde Princess
Princess Arrows
Arrows Minion Horde Wizard Princess
Arrows Minion Horde Wizard Princess
Arrows Tornado
Minion Horde
Arrows Wizard Princess
Arrows Wizard Tornado Princess
Minion Horde
Arrows Wizard Tornado Princess
Tornado
Arrows Minion Horde
Arrows Tornado Wizard Princess
Minion Horde Inferno Dragon
Arrows Wizard Tornado Princess
Arrows Wizard Tornado Princess
Arrows Tornado
Arrows Minion Horde Wizard Tornado Princess
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Princess
Minion Horde
Arrows Wizard Princess
Minion Horde Princess
Arrows Wizard Tornado Princess
Arrows
Minion Horde Wizard Princess
Arrows Wizard Princess
Arrows Tornado
Minion Horde
Minion Horde Tornado Princess
Tornado Princess
Tornado Princess

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