My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Furnace Skeleton Army
Zap
Minion Horde Royal Giant Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army
The Log
Royal Giant Elite Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Minion Horde Furnace Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Elite Barbarians Hog Rider Furnace Wizard Skeleton Army
Poison
Minion Horde Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Furnace Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minion Horde Royal Giant Furnace
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Furnace Zap Minion Horde Elite Barbarians Hog Rider Wizard
Elite Barbarians
Zap Royal Giant Hog Rider Furnace Wizard
Hog Rider
Zap Minion Horde Royal Giant Elite Barbarians Furnace Wizard
Furnace
Royal Giant Zap Elite Barbarians Hog Rider
Wizard
Royal Giant Elite Barbarians Hog Rider
Skeleton Army

Defense Synergies 0 7

Zap
Minion Horde Elite Barbarians Furnace Skeleton Army
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Hog Rider
Furnace
Zap Skeleton Army
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Zap Furnace
Minion Horde Furnace Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Furnace
Elite Barbarians Skeleton Army
Skeleton Army Zap Furnace
Minion Horde Furnace Zap Wizard
Zap
Minion Horde Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Furnace Wizard
Minion Horde Zap Furnace Wizard
Minion Horde Furnace Skeleton Army Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Minion Horde Furnace
Elite Barbarians Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Zap Elite Barbarians Furnace
Minion Horde Wizard Elite Barbarians Furnace Skeleton Army
Zap Minion Horde Elite Barbarians Furnace Wizard Skeleton Army
Zap Furnace Wizard
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace
Zap Elite Barbarians Wizard
Skeleton Army Zap Minion Horde Elite Barbarians Furnace
Skeleton Army Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Furnace Wizard Zap Minion Horde
Skeleton Army Minion Horde Elite Barbarians Furnace
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard
Wizard Minion Horde Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Minion Horde Furnace
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde Furnace
Wizard Zap Minion Horde Furnace
Minion Horde Furnace Wizard
Zap Wizard
Zap Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minion Horde
Zap Elite Barbarians Furnace
Zap Minion Horde Furnace Wizard
Minion Horde Furnace Wizard
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Furnace Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Furnace Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

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