My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Elixir Collector Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Fireball
Minion Horde Elite Barbarians Hog Rider Elixir Collector Skeleton Army
Poison
Minion Horde Elixir Collector Skeleton Army
Lightning
Elite Barbarians Ice Golem Elixir Collector
Rocket
Minion Horde Elite Barbarians Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Skeleton Army Hog Rider Freeze Minion Horde Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Skeleton Army Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minion Horde Ice Golem Freeze
Minion Horde
Zap Ice Golem Hog Rider Freeze
Elite Barbarians
Zap Ice Golem Hog Rider
Ice Golem
Hog Rider Zap Minion Horde Elite Barbarians
Hog Rider
Zap Ice Golem Freeze Minion Horde Elite Barbarians
Elixir Collector
Skeleton Army
Freeze
Hog Rider Zap Minion Horde

Defense Synergies 0 8

Zap
Minion Horde Elite Barbarians Ice Golem Skeleton Army
Minion Horde
Zap Ice Golem Freeze
Elite Barbarians
Zap Ice Golem
Ice Golem
Zap Minion Horde Elite Barbarians
Hog Rider
Elixir Collector
Skeleton Army
Zap Freeze
Freeze
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem
Minion Horde Elite Barbarians Skeleton Army Zap
Minion Horde Skeleton Army Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Freeze Zap
Minion Horde Zap Freeze
Zap Ice Golem
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Ice Golem
Minion Horde Skeleton Army Zap Ice Golem Freeze
Minion Horde Zap
Minion Horde Skeleton Army Zap Elite Barbarians Freeze
Skeleton Army Zap Minion Horde Freeze
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army
Zap Freeze Ice Golem
Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem
Skeleton Army Zap Minion Horde Elite Barbarians Ice Golem
Skeleton Army Zap Minion Horde Elite Barbarians Ice Golem
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Ice Golem Freeze
Skeleton Army Minion Horde Elite Barbarians Ice Golem
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Freeze Elite Barbarians Ice Golem Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Ice Golem
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Zap Minion Horde Ice Golem Freeze
Zap Minion Horde Elite Barbarians Ice Golem Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Freeze
Zap
Minion Horde
Ice Golem Freeze
Zap Minion Horde
Zap Minion Horde Ice Golem Freeze
Minion Horde
Zap Ice Golem Freeze
Zap
Minion Horde Elite Barbarians
Zap Minion Horde
Zap
Elite Barbarians Ice Golem
Minion Horde Freeze
Zap Elite Barbarians Ice Golem
Zap Minion Horde
Minion Horde
Freeze
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap Ice Golem Freeze
Minion Horde
Zap
Zap
Zap
Elite Barbarians Zap Minion Horde Ice Golem
Zap Minion Horde Freeze
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Skeleton Army Freeze
Zap
Freeze
Minion Horde
Zap Ice Golem
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Freeze
Zap
Zap Freeze

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