My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Goblins Spear Goblins Cannon Minion Horde Hog Rider
Zap
Goblins Spear Goblins Cannon Minion Horde
Barbarian Barrel
Goblins Spear Goblins Cannon
The Log
Goblins Spear Goblins Cannon Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Minion Horde Hog Rider
Fireball
Cannon Minion Horde Hog Rider
Poison
Spear Goblins Cannon Minion Horde
Lightning
Cannon
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Arrows Cannon Fireball Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Arrows

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap
Zap
Arrows Fireball Hog Rider Goblins Spear Goblins Minion Horde
Arrows
Zap Fireball Hog Rider
Cannon
Minion Horde
Zap Hog Rider
Fireball
Zap Arrows Hog Rider
Hog Rider
Goblins Spear Goblins Zap Arrows Fireball Minion Horde

Defense Synergies 2 11

Goblins
Zap Cannon Minion Horde
Spear Goblins
Zap Arrows Cannon
Zap
Cannon Fireball Goblins Spear Goblins Arrows Minion Horde
Arrows
Spear Goblins Zap Cannon Fireball
Cannon
Zap Goblins Spear Goblins Arrows Fireball
Minion Horde
Goblins Zap
Fireball
Zap Arrows Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Minion Horde Fireball
Minion Horde Goblins Zap Cannon
Cannon Minion Horde Goblins
Cannon Minion Horde Goblins
Arrows Fireball
Arrows Fireball Goblins Spear Goblins Zap Cannon
Minion Horde Spear Goblins Zap Arrows Cannon Fireball
Zap Arrows Cannon Fireball
Cannon Minion Horde Goblins
Goblins Spear Goblins Cannon Minion Horde
Goblins Minion Horde Spear Goblins Zap Arrows Cannon Fireball
Arrows Minion Horde Spear Goblins Zap Fireball
Cannon Minion Horde Zap Fireball
Fireball Goblins Zap Arrows Cannon Minion Horde
Cannon Minion Horde
Minion Horde Zap Cannon Fireball
Minion Horde Goblins Arrows Cannon Fireball
Arrows Cannon Fireball Goblins Spear Goblins Zap Minion Horde
Zap Arrows Spear Goblins Cannon Fireball
Cannon
Goblins Spear Goblins Arrows Cannon Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Fireball
Fireball Zap Arrows
Goblins Spear Goblins Zap Minion Horde
Zap Minion Horde Fireball
Cannon Minion Horde
Arrows Fireball Zap Minion Horde
Goblins Spear Goblins Minion Horde Fireball
Minion Horde
Zap Minion Horde Goblins Spear Goblins Fireball
Cannon Minion Horde
Minion Horde
Zap Arrows Fireball
Cannon Minion Horde Fireball
Cannon Minion Horde Fireball
Goblins Spear Goblins Zap Minion Horde Fireball
Arrows Zap Cannon Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Spear Goblins Zap Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Goblins Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Fireball
Arrows Minion Horde Fireball
Zap Arrows Fireball
Spear Goblins Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Spear Goblins Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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