My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Cannon Cart Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Battle Ram Cannon Cart Miner
Giant Snowball
Minions Goblin Gang Minion Horde Battle Ram Miner
Zap
Minions Goblin Gang Minion Horde Battle Ram Cannon Cart
Barbarian Barrel
Goblin Gang Battle Ram Cannon Cart Royal Ghost
The Log
Goblin Gang Battle Ram Cannon Cart
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Battle Ram Cannon Cart Miner Royal Ghost
Fireball
Minions Goblin Gang Minion Horde Battle Ram Cannon Cart
Poison
Minions Goblin Gang Minion Horde
Lightning
Battle Ram Cannon Cart
Rocket
Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Earthquake Miner Royal Ghost Battle Ram Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Earthquake Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram Cannon Cart
Goblin Gang
Miner Battle Ram Cannon Cart Royal Ghost
Minion Horde
Miner Battle Ram
Earthquake
Battle Ram
Battle Ram
Minions Goblin Gang Minion Horde Earthquake Royal Ghost
Cannon Cart
Minions Goblin Gang Miner Royal Ghost
Miner
Minions Goblin Gang Minion Horde Cannon Cart Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Cannon Cart Miner

Defense Synergies 0 4

Minions
Cannon Cart
Goblin Gang
Cannon Cart Miner
Minion Horde
Earthquake
Battle Ram
Cannon Cart
Minions Goblin Gang Royal Ghost
Miner
Goblin Gang
Royal Ghost
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Minions Minion Horde
Minion Horde Minions Goblin Gang Cannon Cart
Goblin Gang Minion Horde Minions Cannon Cart
Minion Horde Minions Goblin Gang Cannon Cart
Earthquake
Goblin Gang Minions Earthquake Cannon Cart Royal Ghost
Minions Minion Horde Goblin Gang
Earthquake Cannon Cart
Minion Horde Minions Goblin Gang
Goblin Gang Minion Horde Cannon Cart Miner Royal Ghost
Minions Goblin Gang Minion Horde Earthquake Cannon Cart Royal Ghost
Minions Minion Horde Goblin Gang
Minion Horde Minions Goblin Gang Earthquake Cannon Cart
Minions Goblin Gang Minion Horde Earthquake Cannon Cart Royal Ghost
Goblin Gang Minion Horde Cannon Cart
Minion Horde Goblin Gang
Minion Horde Minions Goblin Gang Cannon Cart
Minions Goblin Gang Minion Horde Cannon Cart Royal Ghost
Earthquake Minions Cannon Cart Royal Ghost
Cannon Cart
Goblin Gang Royal Ghost Minions Minion Horde Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart Royal Ghost
Goblin Gang Cannon Cart Miner Royal Ghost
Goblin Gang Minions Minion Horde Cannon Cart
Goblin Gang Minion Horde Cannon Cart
Goblin Gang Minion Horde Cannon Cart
Minions Goblin Gang Minion Horde
Goblin Gang Minions Minion Horde Cannon Cart
Minion Horde Cannon Cart
Minion Horde Minions Cannon Cart
Goblin Gang Minion Horde
Minions Minion Horde Cannon Cart
Cannon Cart Goblin Gang Minion Horde
Minion Horde Cannon Cart
Goblin Gang Minions Minion Horde Cannon Cart
Minions Minion Horde Earthquake Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Royal Ghost
Miner Royal Ghost
Earthquake Minion Horde Cannon Cart Miner
Earthquake Cannon Cart
Minion Horde Earthquake
Minions Minion Horde
Minion Horde Earthquake
Earthquake
Miner
Minions Goblin Gang Minion Horde
Miner Minion Horde Earthquake Cannon Cart
Earthquake Cannon Cart Miner
Earthquake Minions Minion Horde Cannon Cart
Earthquake Cannon Cart
Earthquake Minion Horde Cannon Cart
Earthquake Minion Horde Cannon Cart
Earthquake
Minions Minion Horde
Earthquake
Earthquake Miner
Minions Minion Horde Earthquake
Earthquake Minion Horde Cannon Cart
Earthquake
Minion Horde
Miner Earthquake Royal Ghost
Miner
Miner
Minion Horde
Minions Minion Horde
Minion Horde
Minion Horde Earthquake Miner
Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Minions Goblin Gang Cannon Cart
Miner Goblin Gang Minion Horde Cannon Cart
Earthquake
Minion Horde Cannon Cart
Minions Goblin Gang Minion Horde
Cannon Cart Miner Royal Ghost

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