My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Fire Spirit Bats Barbarians Minion Horde
Zap
Fire Spirit Bats Minion Horde
Barbarian Barrel
Fire Spirit Barbarians Wizard
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Barbarians Minion Horde Wizard P.E.K.K.A
Fireball
Barbarians Minion Horde Wizard
Poison
Bats Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Fireball Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Fireball

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Bats
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Barbarians
Minion Horde
Fireball
Arrows
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Bats Wizard

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A
Bats
P.E.K.K.A
Arrows
Barbarians Fireball P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Bats
Barbarians Minion Horde P.E.K.K.A Fire Spirit Bats
Barbarians Minion Horde P.E.K.K.A Bats
Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Fire Spirit Bats
Bats Minion Horde Fire Spirit Arrows Fireball Wizard
Arrows Barbarians Fireball P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A
Fire Spirit Barbarians Minion Horde
Bats Barbarians Minion Horde Arrows Fireball Wizard
Arrows Minion Horde Bats Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Fire Spirit Bats Fireball Wizard
Fire Spirit Fireball Wizard Bats Arrows Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Fireball P.E.K.K.A
Barbarians Minion Horde Wizard Bats Arrows Fireball P.E.K.K.A
Fire Spirit Arrows Fireball Bats Barbarians Minion Horde Wizard
Arrows Wizard Fire Spirit Bats Barbarians Fireball
Barbarians P.E.K.K.A
Wizard Fire Spirit Bats Arrows Barbarians Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Arrows Wizard
Barbarians P.E.K.K.A Bats Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde Fireball
Barbarians P.E.K.K.A Minion Horde
Fire Spirit Arrows Fireball Wizard Bats Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde Fireball
P.E.K.K.A Barbarians Minion Horde
Minion Horde P.E.K.K.A Bats Barbarians Fireball
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Bats Barbarians Minion Horde
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Bats Minion Horde Fireball P.E.K.K.A
Bats Arrows Barbarians Minion Horde Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Wizard Fire Spirit Arrows Minion Horde
Arrows Fireball Wizard Fire Spirit Bats Minion Horde
Fire Spirit Arrows Minion Horde Wizard
Arrows Fireball Fire Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Bats Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball Wizard
Arrows Fireball
Bats Minion Horde
Fire Spirit Arrows Fireball Wizard
Fire Spirit Arrows Fireball Wizard
Minion Horde Fireball
Arrows Fireball Wizard
Arrows Barbarians Minion Horde Fireball
Arrows Fire Spirit Fireball Wizard
Minion Horde
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Fire Spirit Bats Arrows Minion Horde Fireball Wizard
Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball
P.E.K.K.A Minion Horde
Arrows Fireball Wizard
Minion Horde Fire Spirit Bats Barbarians Fireball
Fireball Fire Spirit Arrows Wizard
Arrows Fireball
Fireball Minion Horde Wizard
Arrows Fireball Wizard
Arrows Fireball
Minion Horde P.E.K.K.A
Bats Minion Horde Fireball
Bats Fireball
Fireball

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