My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Executioner Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Ice Spirit Archers Executioner Royal Ghost
The Log
Fire Spirit Ice Spirit Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Hog Rider Executioner Royal Ghost
Fireball
Archers Hog Rider Executioner
Poison
Archers Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Executioner Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Executioner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Royal Ghost Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Archers Executioner Royal Ghost Mega Knight
Zap
Ice Spirit Hog Rider Fire Spirit Archers Executioner Royal Ghost Mega Knight
Archers
Ice Spirit Zap Hog Rider Royal Ghost Mega Knight
Hog Rider
Fire Spirit Ice Spirit Zap Archers Executioner Mega Knight
Executioner
Ice Spirit Zap Hog Rider Mega Knight
Royal Ghost
Ice Spirit Zap Archers Mega Knight
Mega Knight
Ice Spirit Zap Archers Hog Rider Executioner Royal Ghost

Defense Synergies 2 12

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Archers Executioner Royal Ghost Mega Knight
Zap
Ice Spirit Mega Knight Fire Spirit Archers Executioner Royal Ghost
Archers
Ice Spirit Zap Mega Knight
Hog Rider
Executioner
Ice Spirit Zap Mega Knight
Royal Ghost
Ice Spirit Zap Mega Knight
Mega Knight
Zap Ice Spirit Archers Executioner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Ice Spirit Zap Executioner Mega Knight
Mega Knight Fire Spirit Archers Executioner
Mega Knight
Mega Knight
Fire Spirit Zap Archers Executioner Royal Ghost Mega Knight
Fire Spirit Ice Spirit Zap Archers Executioner
Zap Mega Knight
Fire Spirit Ice Spirit Archers Royal Ghost Mega Knight
Archers Executioner Zap Royal Ghost Mega Knight
Executioner Zap Archers
Mega Knight Fire Spirit Ice Spirit Zap
Fire Spirit Executioner Mega Knight Ice Spirit Zap Royal Ghost
Mega Knight
Ice Spirit Zap Mega Knight
Mega Knight Executioner
Fire Spirit Ice Spirit Mega Knight Zap Archers Executioner Royal Ghost
Zap Executioner Fire Spirit Ice Spirit Archers Royal Ghost Mega Knight
Royal Ghost Mega Knight Fire Spirit Archers Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Royal Ghost
Zap Archers Executioner Royal Ghost Mega Knight
Mega Knight Ice Spirit Zap
Mega Knight Zap
Executioner Mega Knight
Fire Spirit Executioner Ice Spirit Zap Archers
Archers
Mega Knight
Zap Mega Knight Ice Spirit
Mega Knight
Mega Knight Zap
Mega Knight Executioner
Archers Executioner Mega Knight
Ice Spirit Zap Archers Executioner
Executioner Mega Knight Zap Archers Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Executioner Royal Ghost
Executioner Fire Spirit Zap Mega Knight
Executioner Fire Spirit Ice Spirit Zap
Fire Spirit Archers Executioner
Fire Spirit Ice Spirit Zap Executioner
Zap
Fire Spirit
Zap
Fire Spirit Zap Archers Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner Mega Knight
Fire Spirit Zap Archers Executioner Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Ice Spirit Executioner Mega Knight
Zap Executioner Royal Ghost
Zap Mega Knight
Zap
Fire Spirit Zap Archers Executioner
Zap Ice Spirit
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Fire Spirit Ice Spirit Archers
Fire Spirit Zap Archers Executioner
Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Ice Spirit
Zap Executioner
Zap Executioner Royal Ghost Mega Knight

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