My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Guards Executioner Giant Skeleton Electro Wizard
The Log
Hog Rider Guards Giant Skeleton
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner Giant Skeleton Electro Wizard
Fireball
Tesla Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Tesla Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tesla Fireball Hog Rider Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Guards Executioner Giant Skeleton
Tesla
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Guards Executioner Giant Skeleton Electro Wizard
Guards
Zap Hog Rider
Executioner
Zap Hog Rider
Giant Skeleton
Zap Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Giant Skeleton

Defense Synergies 2 13

Zap
Fireball Electro Wizard Tesla Guards Executioner Giant Skeleton
Tesla
Zap Fireball Guards Electro Wizard
Fireball
Zap Tesla Electro Wizard
Hog Rider
Guards
Zap Tesla Executioner Giant Skeleton Electro Wizard
Executioner
Zap Guards Giant Skeleton
Giant Skeleton
Zap Guards Executioner Electro Wizard
Electro Wizard
Zap Tesla Fireball Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Executioner Electro Wizard
Zap Tesla Executioner Electro Wizard
Tesla Executioner Giant Skeleton Electro Wizard
Tesla Guards Electro Wizard
Fireball Giant Skeleton
Fireball Zap Tesla Guards Executioner Electro Wizard
Tesla Electro Wizard Zap Fireball Executioner
Zap Tesla Fireball Giant Skeleton Electro Wizard
Tesla
Guards Tesla Giant Skeleton Electro Wizard
Guards Executioner Electro Wizard Zap Tesla Fireball Giant Skeleton
Tesla Executioner Zap Fireball Electro Wizard
Tesla Zap Fireball Guards Giant Skeleton Electro Wizard
Fireball Executioner Zap Tesla Guards Electro Wizard
Tesla Electro Wizard
Zap Tesla Fireball Electro Wizard
Tesla Fireball Executioner Electro Wizard
Tesla Fireball Zap Guards Executioner Electro Wizard
Zap Executioner Tesla Fireball Guards Giant Skeleton Electro Wizard
Tesla Electro Wizard
Tesla Fireball Guards Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Tesla Executioner
Guards Giant Skeleton Zap Electro Wizard
Guards Giant Skeleton Zap Tesla Fireball Electro Wizard
Giant Skeleton Tesla Guards Executioner
Fireball Executioner Zap Tesla Electro Wizard
Guards Tesla Fireball Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Zap Giant Skeleton Electro Wizard Fireball
Tesla Guards
Tesla Guards Giant Skeleton
Zap Fireball Guards Giant Skeleton Electro Wizard
Giant Skeleton Tesla Fireball Guards Executioner
Tesla Fireball Executioner
Tesla Guards Electro Wizard Zap Fireball Executioner Giant Skeleton
Executioner Zap Tesla Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton
Fireball Zap Executioner Electro Wizard
Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Giant Skeleton
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Giant Skeleton
Executioner
Zap Fireball Guards Giant Skeleton Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Giant Skeleton Electro Wizard

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