My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Hog Rider Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Mortar
Barbarian Barrel
Goblins Mortar Ice Wizard Magic Archer
The Log
Goblins Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Ice Wizard Magic Archer
Fireball
Mortar Hog Rider Ice Wizard Magic Archer
Poison
Mortar Ice Wizard Magic Archer
Lightning
Mortar Ice Wizard Magic Archer
Rocket
Mortar Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Ice Wizard Mortar Fireball Hog Rider Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Ice Wizard Mortar

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Giant Snowball
Hog Rider Mortar Fireball Golem Magic Archer
Mortar
Giant Snowball Fireball Hog Rider
Fireball
Hog Rider Golem Giant Snowball Mortar Magic Archer
Hog Rider
Goblins Giant Snowball Fireball Mortar Magic Archer
Golem
Fireball Giant Snowball Ice Wizard Magic Archer
Ice Wizard
Golem
Magic Archer
Giant Snowball Fireball Hog Rider Golem

Defense Synergies 0 10

Goblins
Giant Snowball Mortar Ice Wizard Magic Archer
Giant Snowball
Goblins Mortar Ice Wizard Magic Archer
Mortar
Goblins Giant Snowball Fireball Ice Wizard
Fireball
Mortar Ice Wizard
Hog Rider
Golem
Ice Wizard
Goblins Giant Snowball Mortar Fireball
Magic Archer
Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Magic Archer
Goblins Mortar Ice Wizard
Mortar Goblins Giant Snowball Ice Wizard
Goblins Mortar Ice Wizard
Fireball
Fireball Goblins Giant Snowball Ice Wizard Magic Archer
Giant Snowball Mortar Fireball Ice Wizard Magic Archer
Fireball Magic Archer
Goblins Mortar Ice Wizard
Goblins Giant Snowball Ice Wizard
Goblins Ice Wizard Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Ice Wizard Magic Archer
Mortar Giant Snowball Fireball Ice Wizard
Fireball Goblins Giant Snowball Mortar Magic Archer
Mortar
Giant Snowball Mortar Fireball
Goblins Mortar Fireball
Mortar Fireball Goblins Giant Snowball Ice Wizard Magic Archer
Giant Snowball Mortar Fireball Ice Wizard Magic Archer
Mortar
Goblins Giant Snowball Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Fireball
Fireball Giant Snowball Mortar Magic Archer
Goblins
Fireball
Fireball Giant Snowball Ice Wizard Magic Archer
Goblins Fireball Ice Wizard
Goblins Giant Snowball Mortar Fireball Magic Archer
Giant Snowball Fireball
Fireball
Fireball Magic Archer
Goblins Mortar Fireball Magic Archer
Giant Snowball Fireball Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar
Mortar Fireball Giant Snowball Ice Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Giant Snowball Mortar Magic Archer
Fireball Giant Snowball Ice Wizard Magic Archer
Mortar Magic Archer
Fireball Giant Snowball Ice Wizard Magic Archer
Fireball Giant Snowball Mortar
Goblins Giant Snowball Fireball
Mortar Fireball Magic Archer
Fireball Giant Snowball Magic Archer
Giant Snowball Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Giant Snowball Mortar Fireball Magic Archer
Giant Snowball Mortar Fireball Magic Archer
Magic Archer Mortar Fireball
Giant Snowball Mortar Fireball
Giant Snowball Mortar Fireball Magic Archer
Giant Snowball Mortar Fireball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Mortar Fireball
Giant Snowball Mortar Fireball Ice Wizard Magic Archer
Mortar Fireball Giant Snowball Ice Wizard Magic Archer
Fireball Giant Snowball Mortar Magic Archer
Fireball Mortar Magic Archer
Giant Snowball Fireball Ice Wizard Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Mortar Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball Magic Archer
Fireball Giant Snowball Ice Wizard Magic Archer
Fireball
Fireball Magic Archer
Giant Snowball Mortar Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Mortar Fireball Magic Archer

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