My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Hunter Ice Wizard
The Log
Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Hunter P.E.K.K.A Ice Wizard
Fireball
Hog Rider Baby Dragon Hunter Ice Wizard
Poison
Hunter Ice Wizard
Lightning
Baby Dragon Hunter Ice Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Hunter The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Hog Rider Baby Dragon Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Baby Dragon The Log
Hog Rider
Fireball The Log Tornado Baby Dragon Hunter
Tornado
Fireball Baby Dragon P.E.K.K.A Hog Rider Hunter The Log Ice Wizard
Baby Dragon
Tornado Fireball Hog Rider P.E.K.K.A Ice Wizard
Hunter
Hog Rider Tornado P.E.K.K.A
P.E.K.K.A
Tornado Baby Dragon Hunter The Log Ice Wizard
The Log
Hog Rider Fireball Tornado P.E.K.K.A
Ice Wizard
Tornado Baby Dragon P.E.K.K.A

Defense Synergies 6 11

Fireball
Tornado The Log Ice Wizard
Hog Rider
Tornado
Fireball P.E.K.K.A Ice Wizard Baby Dragon Hunter The Log
Baby Dragon
Ice Wizard Tornado P.E.K.K.A The Log
Hunter
Tornado P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
Tornado The Log Baby Dragon Hunter Ice Wizard
The Log
Fireball P.E.K.K.A Tornado Baby Dragon Hunter Ice Wizard
Ice Wizard
Tornado Baby Dragon Fireball Hunter P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Hunter P.E.K.K.A The Log Ice Wizard
Tornado Hunter P.E.K.K.A Ice Wizard
Hunter P.E.K.K.A Ice Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Baby Dragon Hunter Ice Wizard
Tornado Hunter Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon P.E.K.K.A The Log
Hunter P.E.K.K.A Tornado Ice Wizard
Tornado Hunter Ice Wizard
Ice Wizard Fireball Tornado Baby Dragon Hunter The Log
Hunter Fireball Tornado Baby Dragon Ice Wizard
Hunter P.E.K.K.A Fireball The Log Ice Wizard
Fireball Tornado Baby Dragon Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter
Tornado Fireball Hunter P.E.K.K.A The Log
Fireball Tornado Hunter P.E.K.K.A
Fireball Tornado Baby Dragon Hunter The Log Ice Wizard
Tornado Baby Dragon Hunter The Log Fireball Ice Wizard
P.E.K.K.A Tornado Hunter
Fireball Baby Dragon Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Baby Dragon Hunter The Log
P.E.K.K.A Hunter The Log
Hunter P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Hunter
Fireball Tornado Baby Dragon Hunter Ice Wizard
P.E.K.K.A Fireball Hunter Ice Wizard
P.E.K.K.A Hunter
P.E.K.K.A Fireball Tornado Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Hunter
Fireball Baby Dragon
Fireball Tornado Baby Dragon Hunter P.E.K.K.A The Log
Fireball Baby Dragon Hunter P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon Hunter Ice Wizard
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon Hunter Ice Wizard
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon Hunter The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Hunter Ice Wizard
Fireball The Log Tornado Baby Dragon Hunter Ice Wizard
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Hunter Ice Wizard
Fireball
Fireball
Fireball Hunter The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Tornado Baby Dragon Hunter Ice Wizard
The Log Fireball
Fireball Baby Dragon Hunter
The Log Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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