My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Rascals
The Log
Ice Spirit Cannon Goblin Gang Rascals Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang Rascals
Royal Delivery
Ice Spirit Bats Goblin Gang Rascals Hog Rider
Fireball
Cannon Goblin Gang Rascals Hog Rider
Poison
Bats Cannon Goblin Gang Rascals
Lightning
Cannon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Cannon Goblin Gang Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Rascals
Bats
Hog Rider Ice Spirit Zap Rascals
Zap
Ice Spirit Fireball Hog Rider Bats
Cannon
Goblin Gang
Hog Rider
Rascals
Ice Spirit Bats Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Rascals

Defense Synergies 4 13

Ice Spirit
Zap Goblin Gang Bats Cannon Rascals Fireball
Bats
Ice Spirit Zap Cannon Rascals
Zap
Ice Spirit Cannon Fireball Bats Goblin Gang Rascals
Cannon
Zap Ice Spirit Bats Goblin Gang Rascals Fireball
Goblin Gang
Ice Spirit Zap Cannon Rascals
Rascals
Ice Spirit Bats Zap Cannon Goblin Gang
Fireball
Zap Ice Spirit Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Ice Spirit Bats Zap Cannon Goblin Gang Rascals
Cannon Goblin Gang Bats Rascals
Cannon Bats Goblin Gang Rascals
Fireball
Goblin Gang Fireball Bats Zap Cannon Rascals
Bats Ice Spirit Zap Cannon Goblin Gang Rascals Fireball
Zap Cannon Rascals Fireball
Cannon Goblin Gang Rascals
Goblin Gang Ice Spirit Cannon Rascals
Bats Goblin Gang Zap Cannon Rascals Fireball
Bats Zap Goblin Gang Rascals Fireball
Cannon Ice Spirit Bats Zap Goblin Gang Rascals Fireball
Fireball Ice Spirit Bats Zap Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Ice Spirit Zap Cannon Goblin Gang Rascals Fireball
Bats Cannon Goblin Gang Rascals Fireball
Ice Spirit Cannon Fireball Bats Zap Goblin Gang Rascals
Zap Ice Spirit Bats Cannon Rascals Fireball
Cannon
Goblin Gang Rascals Bats Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Fireball
Fireball Zap Goblin Gang
Goblin Gang Ice Spirit Bats Zap Rascals
Goblin Gang Bats Zap Rascals Fireball
Cannon Goblin Gang Rascals
Fireball Ice Spirit Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Bats Fireball
Rascals
Zap Ice Spirit Bats Fireball
Cannon Goblin Gang
Bats Rascals
Zap Fireball
Rascals Cannon Goblin Gang Fireball
Cannon Rascals Fireball
Goblin Gang Rascals Ice Spirit Bats Zap Fireball
Bats Zap Cannon Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Zap
Fireball
Rascals Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Rascals
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Rascals Fireball
Bats Zap Fireball
Zap Fireball

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