My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Hog Rider Bandit
Giant Snowball
Bats Archers Goblin Gang Minion Horde Hog Rider
Zap
Bats Archers Goblin Gang Mortar Minion Horde Bandit
Barbarian Barrel
Archers Goblin Gang Mortar Bandit
The Log
Archers Goblin Gang Hog Rider Bandit
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Bats Archers Goblin Gang Minion Horde
Royal Delivery
Bats Archers Goblin Gang Minion Horde Hog Rider Bandit
Fireball
Archers Goblin Gang Mortar Minion Horde Hog Rider Bandit
Poison
Bats Archers Goblin Gang Mortar Minion Horde
Lightning
Mortar Bandit
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Bandit Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Bandit
Archers
Mortar Hog Rider Bandit
Goblin Gang
Hog Rider Mortar Bandit
Mortar
Bats Archers Goblin Gang Hog Rider The Log Bandit
Minion Horde
Hog Rider
Hog Rider
Bats Goblin Gang The Log Archers Mortar Minion Horde Bandit
The Log
Hog Rider Mortar Bandit
Bandit
Bats Archers Goblin Gang Mortar Hog Rider The Log

Defense Synergies 0 14

Bats
Mortar The Log Bandit
Archers
Goblin Gang Mortar The Log Bandit
Goblin Gang
Archers Mortar The Log Bandit
Mortar
Bats Archers Goblin Gang The Log Bandit
Minion Horde
The Log
Hog Rider
The Log
Bats Archers Goblin Gang Mortar Minion Horde Bandit
Bandit
Bats Archers Goblin Gang Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde The Log
Minion Horde Bats Goblin Gang Mortar The Log Bandit
Goblin Gang Mortar Minion Horde Bats Archers Bandit
Minion Horde Bats Goblin Gang Mortar Bandit
The Log
Goblin Gang The Log Bats Archers Bandit
Bats Minion Horde Archers Goblin Gang Mortar
The Log Bandit
Minion Horde Goblin Gang Mortar
Goblin Gang Archers Minion Horde Bandit
Bats Archers Goblin Gang Minion Horde The Log Bandit
Minion Horde Bats Archers Goblin Gang
Mortar Minion Horde Bats Goblin Gang The Log Bandit
Bats Goblin Gang Mortar Minion Horde The Log
Goblin Gang Mortar Minion Horde Bandit
Minion Horde Goblin Gang Mortar The Log Bandit
Minion Horde Bats Goblin Gang Mortar
Mortar Bats Archers Goblin Gang Minion Horde The Log Bandit
Mortar The Log Bats Archers Bandit
Mortar
Goblin Gang Bats Archers Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Bandit
Bandit Archers Goblin Gang Mortar The Log
Goblin Gang Bandit Bats Minion Horde The Log
Goblin Gang Bats Minion Horde The Log Bandit
Goblin Gang Minion Horde Bandit
Bats Archers Goblin Gang Minion Horde
Goblin Gang Bats Archers Minion Horde Bandit
Minion Horde
Minion Horde Bats Mortar The Log Bandit
Goblin Gang Minion Horde
Bats Minion Horde
The Log
Goblin Gang Minion Horde Bandit
Archers Minion Horde
Goblin Gang Bats Archers Mortar Minion Horde The Log
Bats Archers Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde The Log Bandit
Mortar The Log Bandit
Minion Horde The Log Bandit
The Log
Mortar Minion Horde The Log
Bats Minion Horde
Archers Mortar Minion Horde The Log
The Log
The Log Mortar Bandit
Bats Goblin Gang Minion Horde
Mortar Minion Horde The Log Bandit
Archers
Mortar The Log Bandit
Mortar Minion Horde Bandit
Mortar The Log
Mortar Minion Horde The Log Bandit
Mortar Minion Horde The Log Bandit
Mortar
Bats Minion Horde
Archers Mortar The Log Bandit
Mortar The Log
Minion Horde The Log
The Log
Mortar Minion Horde The Log
The Log Mortar
Minion Horde
Mortar The Log Bandit
Mortar The Log Bandit
Mortar The Log Bandit
Bats Archers Minion Horde
Bats Minion Horde
Minion Horde
Mortar Minion Horde The Log Bandit
Minion Horde
Minion Horde
The Log
Minion Horde Bats Archers Goblin Gang Bandit
Archers
The Log
Goblin Gang Minion Horde
The Log Mortar
Minion Horde
Bats Goblin Gang Minion Horde The Log
Bats
Mortar The Log Bandit

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