My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon Giant Skeleton
Giant Snowball
Minions Hog Rider Balloon
Zap
Minions Balloon
Barbarian Barrel
Valkyrie Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Wizard Balloon Giant Skeleton
Fireball
Minions Hog Rider Wizard Balloon
Poison
Minions Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Valkyrie Hog Rider Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Balloon Giant Skeleton
Fireball
Hog Rider The Log
Valkyrie
Hog Rider Balloon Minions Wizard Giant Skeleton
Hog Rider
Minions Fireball Valkyrie The Log Wizard Balloon Giant Skeleton
Wizard
Valkyrie Hog Rider Balloon Giant Skeleton
Balloon
Valkyrie Minions Hog Rider Wizard Giant Skeleton The Log
Giant Skeleton
Minions Valkyrie Hog Rider Wizard Balloon The Log
The Log
Hog Rider Fireball Balloon Giant Skeleton

Defense Synergies 2 8

Minions
Valkyrie Giant Skeleton The Log
Fireball
The Log Valkyrie
Valkyrie
Minions Fireball Wizard The Log
Hog Rider
Wizard
Valkyrie Giant Skeleton The Log
Balloon
Giant Skeleton
Minions Wizard The Log
The Log
Fireball Minions Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard The Log
Minions Valkyrie The Log
Minions Valkyrie Giant Skeleton
Minions Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Minions Valkyrie
Minions Fireball Wizard
Fireball Valkyrie Giant Skeleton The Log
Minions
Valkyrie Giant Skeleton
Minions Valkyrie Fireball Wizard Giant Skeleton The Log
Minions Fireball Wizard
Minions Fireball Valkyrie Wizard Giant Skeleton The Log
Fireball Valkyrie Wizard Minions The Log
Fireball The Log
Wizard Minions Fireball Valkyrie
Fireball Minions Valkyrie Wizard The Log
Valkyrie Wizard The Log Minions Fireball Giant Skeleton
Valkyrie Wizard Minions Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Giant Skeleton
Fireball Valkyrie Wizard The Log
Giant Skeleton Minions Valkyrie The Log
Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Valkyrie
Fireball Wizard Minions
Minions Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Minions Fireball Valkyrie The Log
Minions Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Minions Fireball Valkyrie Giant Skeleton The Log
Minions Valkyrie Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Minions Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Minions Fireball
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Minions Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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