My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Executioner Electro Wizard Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Hog Rider Electro Wizard Inferno Dragon Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Guards Executioner Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Guards Executioner Electro Wizard Lumberjack
Guards
Zap Hog Rider Lumberjack
Executioner
Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Guards Electro Wizard

Defense Synergies 2 12

Zap
Fireball Electro Wizard Guards Executioner Inferno Dragon Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Hog Rider
Guards
Zap Executioner Electro Wizard Lumberjack
Executioner
Zap Guards Lumberjack
Electro Wizard
Zap Fireball Guards Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Fireball Guards Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Inferno Dragon Lumberjack Zap Executioner Electro Wizard
Lumberjack Executioner Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Guards Electro Wizard
Fireball Lumberjack
Fireball Zap Guards Executioner Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Fireball Executioner
Zap Fireball Electro Wizard
Inferno Dragon Lumberjack
Guards Electro Wizard Lumberjack
Guards Executioner Electro Wizard Zap Fireball Lumberjack
Executioner Inferno Dragon Zap Fireball Electro Wizard
Lumberjack Zap Fireball Guards Electro Wizard
Fireball Executioner Zap Guards Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Fireball Executioner Electro Wizard Lumberjack
Fireball Zap Guards Executioner Electro Wizard Lumberjack
Zap Executioner Fireball Guards Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Fireball Guards Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Executioner Inferno Dragon Lumberjack
Guards Lumberjack Zap Electro Wizard
Guards Lumberjack Zap Fireball Electro Wizard
Guards Executioner Inferno Dragon Lumberjack
Fireball Executioner Zap Electro Wizard
Guards Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Zap Fireball Guards Electro Wizard
Fireball Guards Executioner Lumberjack
Fireball Executioner
Guards Electro Wizard Zap Fireball Executioner Inferno Dragon Lumberjack
Executioner Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Guards Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard Lumberjack
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball Guards Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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