My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Minions Goblin Gang Hog Rider Lumberjack
Zap
Fire Spirit Bats Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Lumberjack
The Log
Fire Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Minions Goblin Gang
Royal Delivery
Fire Spirit Bats Minions Goblin Gang Hog Rider Lumberjack
Fireball
Minions Goblin Gang Hog Rider Lumberjack
Poison
Bats Minions Goblin Gang
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Goblin Gang Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack
Bats
Hog Rider Zap Minions Lumberjack
Zap
Fireball Hog Rider Fire Spirit Bats Minions Lumberjack
Minions
Hog Rider Bats Zap Lumberjack
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Bats Zap Minions Goblin Gang Fireball Lumberjack
Lumberjack
Fire Spirit Bats Zap Minions Hog Rider

Defense Synergies 1 10

Fire Spirit
Zap
Bats
Zap Minions Lumberjack
Zap
Fireball Fire Spirit Bats Minions Goblin Gang Lumberjack
Minions
Bats Zap Lumberjack
Goblin Gang
Zap Lumberjack
Fireball
Zap Lumberjack
Hog Rider
Lumberjack
Bats Zap Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Lumberjack Bats Zap Minions Goblin Gang
Goblin Gang Lumberjack Fire Spirit Bats Minions
Lumberjack Bats Minions Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Fire Spirit Bats Zap Minions Lumberjack
Bats Minions Fire Spirit Zap Goblin Gang Fireball
Zap Fireball
Minions Goblin Gang Lumberjack
Goblin Gang Fire Spirit Lumberjack
Bats Minions Goblin Gang Zap Fireball Lumberjack
Minions Bats Zap Goblin Gang Fireball
Lumberjack Fire Spirit Bats Zap Minions Goblin Gang Fireball
Fire Spirit Fireball Bats Zap Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Bats Minions Goblin Gang Fireball Lumberjack
Fire Spirit Fireball Bats Zap Minions Goblin Gang Lumberjack
Zap Fire Spirit Bats Minions Fireball Lumberjack
Lumberjack
Goblin Gang Fire Spirit Bats Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Minions
Goblin Gang Lumberjack Bats Zap Fireball
Goblin Gang Lumberjack
Fire Spirit Fireball Bats Zap Minions Goblin Gang
Goblin Gang Bats Minions Fireball Lumberjack
Lumberjack
Zap Bats Minions Fireball
Goblin Gang
Bats Minions Lumberjack
Zap Fireball
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Bats Zap Minions Fireball Lumberjack
Bats Minions Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Minions Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Minions Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Minions Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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