My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Fire Spirit Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Goblin Barrel Ice Wizard
The Log
Fire Spirit Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Fire Spirit Bats Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Bats Knight Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Fireball
Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Goblin Gang Goblin Barrel Ice Wizard Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Goblin Barrel
Bats
Knight Hog Rider Zap Goblin Barrel
Zap
Hog Rider Fire Spirit Bats Knight Ice Wizard
Knight
Bats Goblin Gang Hog Rider Goblin Barrel Fire Spirit Zap Ice Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Fire Spirit Bats Zap Knight Goblin Gang Goblin Barrel
Goblin Barrel
Knight Goblin Gang Fire Spirit Bats Hog Rider Ice Wizard
Ice Wizard
Zap Knight Goblin Barrel

Defense Synergies 4 7

Fire Spirit
Knight Zap
Bats
Knight Zap Ice Wizard
Zap
Fire Spirit Bats Knight Goblin Gang Ice Wizard
Knight
Fire Spirit Bats Goblin Gang Ice Wizard Zap
Goblin Gang
Knight Zap Ice Wizard
Hog Rider
Goblin Barrel
Ice Wizard
Knight Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Bats Zap Knight Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Bats Knight Ice Wizard
Bats Knight Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Bats Zap Ice Wizard
Bats Fire Spirit Zap Goblin Gang Ice Wizard
Zap
Goblin Gang Ice Wizard
Knight Goblin Gang Fire Spirit Ice Wizard
Bats Goblin Gang Ice Wizard Zap Knight
Bats Zap Goblin Gang Ice Wizard
Fire Spirit Bats Zap Knight Goblin Gang Ice Wizard
Fire Spirit Bats Zap Goblin Gang
Knight Goblin Gang
Zap Goblin Gang
Bats Knight Goblin Gang
Fire Spirit Bats Zap Knight Goblin Gang Ice Wizard
Zap Fire Spirit Bats Knight Ice Wizard
Goblin Gang Fire Spirit Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Goblin Gang
Fire Spirit Bats Zap Goblin Gang Ice Wizard
Goblin Gang Bats Knight Ice Wizard
Knight
Zap Bats Knight
Goblin Gang
Bats Knight
Zap
Knight Goblin Gang
Goblin Gang Bats Zap Knight
Bats Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Fire Spirit Zap
Fire Spirit Bats Zap Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Bats Goblin Gang
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Zap
Zap
Bats
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard
Zap
Zap
Fire Spirit Bats Zap Ice Wizard
Zap Bats
Zap
Zap
Zap Fire Spirit Bats Goblin Gang
Fire Spirit Zap Ice Wizard
Knight Goblin Gang
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: