My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Miner
Giant Snowball
Bats Hog Rider Witch Miner Lumberjack
Zap
Bats Witch
Barbarian Barrel
Bomb Tower Witch Giant Skeleton Lumberjack
The Log
Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Witch Giant Skeleton Miner Lumberjack
Fireball
Bomb Tower Hog Rider Witch Lumberjack
Poison
Bats Bomb Tower Witch
Lightning
Bomb Tower Witch Lumberjack
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Bomb Tower Hog Rider Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Miner Bomb Tower

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Miner Lumberjack
Arrows
Hog Rider Giant Skeleton Miner Lumberjack
Bomb Tower
Hog Rider
Bats Arrows Witch Giant Skeleton Lumberjack
Witch
Hog Rider Giant Skeleton Miner Lumberjack
Giant Skeleton
Bats Arrows Hog Rider Witch Miner Lumberjack
Miner
Bats Arrows Witch Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Hog Rider Witch Giant Skeleton Miner

Defense Synergies 0 9

Bats
Bomb Tower Giant Skeleton Lumberjack
Arrows
Bomb Tower Giant Skeleton Lumberjack
Bomb Tower
Bats Arrows
Hog Rider
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Bats Arrows Witch Lumberjack
Miner
Lumberjack
Bats Arrows Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Lumberjack Bats Witch
Bomb Tower Witch Lumberjack Bats Giant Skeleton
Bomb Tower Witch Lumberjack Bats
Arrows Bomb Tower Giant Skeleton Lumberjack
Arrows Bats Bomb Tower Lumberjack
Bats Arrows Bomb Tower Witch
Arrows Bomb Tower Giant Skeleton
Witch Bomb Tower Lumberjack
Giant Skeleton Miner Lumberjack
Bats Witch Arrows Bomb Tower Giant Skeleton Lumberjack
Arrows Bats Witch
Bomb Tower Lumberjack Bats Witch Giant Skeleton
Bomb Tower Bats Arrows Witch Lumberjack
Bomb Tower Lumberjack
Bomb Tower Lumberjack
Bomb Tower Bats Arrows Witch Lumberjack
Arrows Bomb Tower Bats Witch Lumberjack
Arrows Bomb Tower Witch Bats Giant Skeleton Lumberjack
Bomb Tower Lumberjack
Bats Arrows Bomb Tower Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
Arrows Bomb Tower Miner Lumberjack
Giant Skeleton Lumberjack Bats Bomb Tower Witch
Giant Skeleton Lumberjack Bats
Giant Skeleton Witch Lumberjack
Arrows Bats Bomb Tower Witch
Bats Bomb Tower Witch Giant Skeleton Lumberjack
Giant Skeleton Bomb Tower Lumberjack
Giant Skeleton Bats Bomb Tower Witch
Witch
Bats Bomb Tower Witch Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Bomb Tower Witch Lumberjack
Bomb Tower Witch
Witch Bats Bomb Tower Giant Skeleton Lumberjack
Bats Arrows Bomb Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Miner
Bats Lumberjack
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch Miner
Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Miner Arrows
Bats Arrows Witch
Bats Witch
Arrows Miner
Arrows
Giant Skeleton
Arrows
Bats Witch
Arrows Witch
Arrows
Miner Lumberjack
Arrows
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: