My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Royal Hogs
Giant Snowball
Archers Minions Barbarians Hog Rider Royal Hogs
Zap
Archers Minions Royal Hogs
Barbarian Barrel
Archers Barbarians Valkyrie Royal Hogs
The Log
Archers Barbarians Hog Rider Royal Hogs
Earthquake
Archers Barbarians Hog Rider Royal Hogs
Arrows
Archers Minions Royal Hogs
Royal Delivery
Archers Minions Barbarians Valkyrie Hog Rider Royal Hogs
Fireball
Archers Minions Barbarians Hog Rider Royal Hogs
Poison
Archers Minions Barbarians Royal Hogs
Lightning
Valkyrie
Rocket
Barbarians Valkyrie Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Valkyrie Hog Rider Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider Royal Hogs
Arrows
Hog Rider Royal Hogs Archers
Minions
Hog Rider Valkyrie Royal Hogs
Barbarians
Hog Rider
Valkyrie
Archers Hog Rider Minions Royal Hogs
Hog Rider
Arrows Minions Valkyrie The Log Archers Barbarians
Royal Hogs
Arrows Archers Minions Valkyrie The Log
The Log
Hog Rider Royal Hogs

Defense Synergies 2 6

Archers
Valkyrie Minions The Log
Arrows
Barbarians Valkyrie
Minions
Valkyrie Archers The Log
Barbarians
Arrows
Valkyrie
Archers Minions Arrows The Log
Hog Rider
Royal Hogs
The Log
Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Barbarians Minions Valkyrie The Log
Barbarians Archers Minions Valkyrie
Barbarians Minions Valkyrie
Arrows Barbarians Valkyrie The Log
Arrows The Log Archers Minions Valkyrie
Minions Archers Arrows
Arrows Barbarians Valkyrie The Log
Barbarians Minions
Archers Barbarians Valkyrie
Archers Minions Barbarians Valkyrie Arrows The Log
Arrows Minions Archers
Barbarians Minions Valkyrie The Log
Valkyrie Arrows Minions Barbarians The Log
Barbarians
Barbarians The Log
Barbarians Arrows Minions Valkyrie
Arrows Archers Minions Barbarians Valkyrie The Log
Arrows Valkyrie The Log Archers Minions Barbarians
Barbarians
Valkyrie Archers Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers
Archers Arrows Valkyrie The Log
Barbarians Minions Valkyrie The Log
Valkyrie Barbarians The Log
Barbarians Valkyrie
Arrows Archers Minions
Archers Minions Barbarians Valkyrie
Barbarians Valkyrie
Minions Barbarians Valkyrie The Log
Barbarians
Minions Barbarians Valkyrie
Arrows Barbarians Valkyrie The Log
Barbarians Valkyrie
Archers Barbarians Valkyrie
Barbarians Archers Minions Valkyrie The Log
Arrows Minions Valkyrie Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions
Archers Arrows The Log
Arrows The Log
Arrows The Log
Minions
Arrows Valkyrie The Log
Archers Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Archers Arrows The Log
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Minions
Arrows The Log
Arrows
Arrows The Log
Archers Minions Barbarians
Archers Arrows
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Minions The Log
The Log

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