My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Heal Spirit Lumberjack
The Log
Heal Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Hog Rider Lumberjack
Fireball
Hog Rider Lumberjack
Poison
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage The Log Fireball Hog Rider Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage The Log Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Hog Rider Lumberjack Mega Knight
Fireball
Hog Rider Freeze The Log Mega Knight
Hog Rider
Fireball Rage Freeze The Log Heal Spirit Lumberjack Mega Knight
Rage
Hog Rider
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Lumberjack Mega Knight
Lumberjack
Heal Spirit Hog Rider The Log Mega Knight
Mega Knight
Heal Spirit Fireball Hog Rider The Log Lumberjack

Defense Synergies 1 7

Heal Spirit
Fireball
The Log Freeze Lumberjack Mega Knight
Hog Rider
Rage
Freeze
Fireball Lumberjack Mega Knight
The Log
Fireball Lumberjack Mega Knight
Lumberjack
Fireball Freeze The Log
Mega Knight
Fireball Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Lumberjack The Log Mega Knight
Lumberjack Mega Knight Freeze
Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball Freeze The Log Lumberjack Mega Knight
Fireball Freeze
Fireball The Log Mega Knight
Lumberjack
Lumberjack Mega Knight
Fireball Freeze The Log Lumberjack Mega Knight
Fireball
Lumberjack Mega Knight Fireball Freeze The Log
Fireball Mega Knight Freeze The Log Lumberjack
Lumberjack Mega Knight
Fireball Freeze The Log Lumberjack Mega Knight
Mega Knight Fireball Lumberjack
Fireball Mega Knight The Log Lumberjack
Freeze The Log Fireball Lumberjack Mega Knight
Lumberjack
Mega Knight Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight Fireball The Log
Lumberjack Mega Knight
Fireball Freeze
Fireball Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Fireball The Log
Mega Knight Lumberjack
Mega Knight Fireball The Log
Mega Knight Fireball Lumberjack
Fireball Mega Knight
Fireball Freeze The Log Lumberjack
Mega Knight Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball The Log Mega Knight
Fireball Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Freeze
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball Freeze
Fireball
Fireball The Log Mega Knight
Fireball Freeze
Mega Knight
Fireball The Log
Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Lumberjack Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Freeze The Log
Fireball
Fireball Freeze The Log Mega Knight

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