My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Bandit
Giant Snowball
Mega Minion Guards
Zap
Royal Giant Guards Bandit
Barbarian Barrel
Wizard Guards Bandit
The Log
Royal Giant Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Wizard Guards Bandit
Fireball
Mega Minion Wizard Bandit
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Tornado Bandit Wizard Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mega Minion Wizard Guards Tornado The Log Bandit
Mega Minion
Golem Royal Giant
Wizard
Tornado Royal Giant Golem Bandit
Guards
Royal Giant The Log Bandit
Tornado
Wizard Royal Giant Golem The Log
Golem
Mega Minion Wizard Tornado The Log Bandit
The Log
Royal Giant Guards Tornado Golem Bandit
Bandit
Royal Giant Wizard Guards Golem The Log

Defense Synergies 1 11

Royal Giant
Mega Minion
Wizard Guards Tornado The Log Bandit
Wizard
Tornado Mega Minion Guards The Log Bandit
Guards
Mega Minion Wizard The Log
Tornado
Wizard Mega Minion The Log
Golem
The Log
Mega Minion Wizard Guards Tornado Bandit
Bandit
Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log
Mega Minion The Log Bandit
Tornado Mega Minion Bandit
Mega Minion Guards Bandit
Tornado The Log
Tornado The Log Mega Minion Guards Bandit
Mega Minion Tornado Wizard
The Log Bandit
Tornado
Guards Tornado Bandit
Guards Mega Minion Wizard Tornado The Log Bandit
Mega Minion Wizard Tornado
Wizard Guards The Log Bandit
Wizard Mega Minion Guards Tornado The Log
Bandit
Tornado The Log Bandit
Wizard Tornado
Mega Minion Wizard Guards Tornado The Log Bandit
Wizard Tornado The Log Mega Minion Guards Bandit
Tornado
Wizard Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Mega Minion Wizard The Log
Guards Bandit The Log
Guards Tornado The Log Bandit
Guards Bandit
Wizard Tornado
Guards Mega Minion Bandit
Mega Minion Tornado The Log Bandit
Mega Minion Guards
Mega Minion Guards
Guards Tornado The Log
Wizard Guards Bandit
Wizard
Guards Mega Minion Tornado The Log
Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Bandit
Tornado The Log Bandit
The Log Bandit
Guards The Log
Wizard The Log
Wizard Mega Minion Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado Bandit
Guards Tornado
Wizard Tornado The Log Bandit
Wizard Tornado
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado
Mega Minion Wizard The Log Bandit
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
Mega Minion
The Log Wizard Tornado Bandit
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Wizard Tornado
Mega Minion Wizard Guards
Mega Minion
Wizard The Log Bandit
Wizard The Log
Guards Bandit
Mega Minion Wizard Tornado
The Log
Mega Minion Wizard
The Log Wizard
Tornado
Mega Minion
Guards Tornado The Log
Tornado
Tornado The Log Bandit

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