My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Heal Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Skeleton Graveyard
Giant Snowball
Goblins Spear Goblins Graveyard
Zap
Goblins Spear Goblins Graveyard
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians Heal Spirit Hunter Giant Skeleton Graveyard
The Log
Goblins Spear Goblins Elite Barbarians Heal Spirit Hunter Giant Skeleton Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Goblins Spear Goblins Heal Spirit Graveyard
Royal Delivery
Goblins Spear Goblins Elite Barbarians Heal Spirit Hunter Giant Skeleton Graveyard
Fireball
Elite Barbarians Hunter
Poison
Spear Goblins Hunter Graveyard
Lightning
Elite Barbarians Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Heal Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Spear Goblins Arrows Hunter Graveyard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Spear Goblins Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Elite Barbarians Heal Spirit Giant Skeleton Graveyard
Arrows
Elite Barbarians Graveyard Giant Skeleton
Elite Barbarians
Arrows Heal Spirit Spear Goblins Graveyard
Heal Spirit
Elite Barbarians Spear Goblins Hunter Giant Skeleton Graveyard
Hunter
Heal Spirit Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Heal Spirit Hunter Graveyard
Graveyard
Arrows Spear Goblins Elite Barbarians Heal Spirit Giant Skeleton

Defense Synergies 0 7

Goblins
Hunter Giant Skeleton
Spear Goblins
Arrows Giant Skeleton
Arrows
Spear Goblins Giant Skeleton
Elite Barbarians
Hunter
Heal Spirit
Hunter
Goblins Elite Barbarians Giant Skeleton
Giant Skeleton
Goblins Spear Goblins Arrows Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Elite Barbarians Hunter Goblins
Hunter Goblins Elite Barbarians Giant Skeleton
Elite Barbarians Hunter Goblins
Arrows Elite Barbarians Giant Skeleton
Arrows Goblins Spear Goblins Hunter
Hunter Spear Goblins Arrows
Arrows Giant Skeleton
Hunter Goblins Elite Barbarians
Elite Barbarians Goblins Spear Goblins Hunter Giant Skeleton
Goblins Spear Goblins Arrows Hunter Giant Skeleton
Arrows Hunter Spear Goblins
Hunter Elite Barbarians Giant Skeleton
Goblins Arrows Hunter
Elite Barbarians Hunter
Elite Barbarians Hunter
Goblins Arrows Elite Barbarians Hunter
Arrows Goblins Spear Goblins Elite Barbarians Hunter
Arrows Hunter Spear Goblins Giant Skeleton
Elite Barbarians Hunter
Goblins Spear Goblins Arrows Elite Barbarians Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Hunter
Giant Skeleton Goblins Spear Goblins Elite Barbarians Hunter
Hunter Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Hunter
Arrows Hunter
Goblins Spear Goblins Elite Barbarians Hunter Giant Skeleton
Giant Skeleton Elite Barbarians Hunter
Giant Skeleton Goblins Spear Goblins Elite Barbarians
Elite Barbarians Hunter Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Hunter
Elite Barbarians Goblins Spear Goblins Hunter Giant Skeleton
Arrows Elite Barbarians Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Spear Goblins Hunter
Arrows
Arrows Hunter
Arrows
Goblins Elite Barbarians
Arrows
Arrows
Elite Barbarians Hunter
Arrows
Arrows Elite Barbarians
Spear Goblins Arrows Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Elite Barbarians Arrows Hunter
Elite Barbarians
Arrows Hunter
Arrows
Giant Skeleton
Arrows
Spear Goblins
Arrows Hunter
Arrows
Hunter
Arrows
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Giant Skeleton

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