My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Royal Hogs Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Prince
Giant Snowball
Goblins Royal Hogs
Zap
Goblins Royal Hogs Prince
Barbarian Barrel
Goblins Elite Barbarians Royal Hogs Electro Wizard
The Log
Goblins Elite Barbarians Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Elite Barbarians Royal Hogs Prince Electro Wizard
Fireball
Elite Barbarians Royal Hogs Electro Wizard
Poison
Royal Hogs Electro Wizard
Lightning
Elite Barbarians Prince Electro Wizard
Rocket
Elite Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Fireball Electro Wizard Royal Hogs Prince Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Fireball Electro Wizard Royal Hogs

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elite Barbarians
Fireball
Fireball
Golem Elite Barbarians Royal Hogs Electro Wizard
Royal Hogs
Fireball Lightning Electro Wizard
Prince
Lightning Golem Electro Wizard
Lightning
Golem Royal Hogs Prince
Golem
Fireball Lightning Prince Electro Wizard
Electro Wizard
Fireball Royal Hogs Prince Golem

Defense Synergies 0 3

Goblins
Electro Wizard
Elite Barbarians
Fireball
Electro Wizard
Royal Hogs
Prince
Electro Wizard
Lightning
Golem
Electro Wizard
Goblins Fireball Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Electro Wizard
Elite Barbarians Goblins Prince Electro Wizard
Prince Goblins Elite Barbarians Lightning Electro Wizard
Elite Barbarians Prince Goblins Electro Wizard
Lightning Elite Barbarians Fireball Prince
Fireball Goblins Electro Wizard
Lightning Electro Wizard Fireball
Lightning Fireball Electro Wizard
Goblins Elite Barbarians Prince
Elite Barbarians Goblins Prince Electro Wizard
Goblins Electro Wizard Fireball
Fireball Electro Wizard
Prince Elite Barbarians Fireball Lightning Electro Wizard
Fireball Goblins Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Fireball Prince Lightning Electro Wizard
Goblins Elite Barbarians Fireball Prince Electro Wizard
Fireball Goblins Elite Barbarians Prince Electro Wizard
Fireball Electro Wizard
Elite Barbarians Prince Electro Wizard
Goblins Elite Barbarians Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Elite Barbarians Prince Lightning
Goblins Elite Barbarians Prince Lightning Electro Wizard
Prince Lightning Elite Barbarians Fireball Electro Wizard
Elite Barbarians Prince
Fireball Electro Wizard
Prince Goblins Elite Barbarians Fireball Lightning Electro Wizard
Elite Barbarians Prince
Lightning Electro Wizard Goblins Elite Barbarians Fireball Prince
Elite Barbarians Prince
Lightning Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Lightning Fireball
Fireball
Elite Barbarians Electro Wizard Goblins Fireball Prince Lightning
Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Electro Wizard
Lightning Fireball
Lightning Fireball Prince
Fireball
Fireball
Fireball Lightning
Fireball Lightning
Lightning Goblins Elite Barbarians Fireball Prince Electro Wizard
Lightning Fireball Prince Electro Wizard
Fireball Lightning
Lightning Elite Barbarians Fireball
Lightning Fireball
Lightning Elite Barbarians Fireball Prince
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball Prince Electro Wizard
Lightning Fireball
Lightning Fireball Prince
Lightning Fireball
Prince Lightning
Lightning Fireball
Fireball
Fireball Lightning Electro Wizard
Fireball Lightning Prince
Fireball Lightning
Elite Barbarians Lightning Fireball Electro Wizard
Lightning Electro Wizard Fireball
Lightning Elite Barbarians Fireball
Lightning Fireball
Lightning Fireball Electro Wizard
Prince
Fireball Lightning
Lightning Electro Wizard Fireball Prince
Fireball Lightning Electro Wizard
Fireball
Fireball Lightning Prince Electro Wizard
Fireball Lightning
Lightning Fireball
Elite Barbarians Prince
Elite Barbarians Fireball Lightning Electro Wizard
Fireball Lightning Electro Wizard
Lightning Fireball Prince Electro Wizard

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