My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Inferno Dragon
Fireball
Minions Goblin Gang Elite Barbarians Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Inferno Dragon Elite Barbarians Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Golem Mega Knight
Minions
Mega Knight Zap Elite Barbarians Golem Inferno Dragon
Goblin Gang
Golem
Elite Barbarians
Zap Minions Mega Knight
Rocket
Golem
Golem
Zap Minions Goblin Gang Rocket
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Elite Barbarians

Defense Synergies 1 8

Zap
Mega Knight Minions Goblin Gang Elite Barbarians Inferno Dragon
Minions
Zap Mega Knight
Goblin Gang
Zap Inferno Dragon
Elite Barbarians
Zap Mega Knight
Rocket
Golem
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Minions Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Elite Barbarians Inferno Dragon Zap Minions Goblin Gang Mega Knight
Goblin Gang Rocket Mega Knight Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Minions Goblin Gang Mega Knight
Elite Barbarians Rocket Mega Knight
Goblin Gang Zap Minions Mega Knight
Minions Rocket Inferno Dragon Zap Goblin Gang
Rocket Zap Mega Knight
Inferno Dragon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Minions Goblin Gang Zap Mega Knight
Minions Inferno Dragon Zap Goblin Gang
Mega Knight Zap Minions Goblin Gang Elite Barbarians Rocket
Rocket Mega Knight Zap Minions Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Rocket Zap Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Minions Goblin Gang Elite Barbarians
Mega Knight Zap Minions Goblin Gang Elite Barbarians
Zap Minions Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Goblin Gang Mega Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Minions Elite Barbarians Rocket
Goblin Gang Rocket Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Rocket Zap Minions Goblin Gang
Goblin Gang Rocket Minions Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon
Zap Rocket Mega Knight Minions Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Minions Elite Barbarians
Rocket Mega Knight Zap Elite Barbarians
Elite Barbarians Rocket Mega Knight Goblin Gang
Mega Knight
Goblin Gang Elite Barbarians Zap Minions Rocket Inferno Dragon
Minions Mega Knight Zap Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap Mega Knight
Zap Minions Rocket
Zap
Zap
Rocket Minions Goblin Gang Elite Barbarians
Rocket Zap
Zap Rocket
Rocket Elite Barbarians
Minions Rocket
Zap Elite Barbarians
Rocket Zap
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Zap Mega Knight
Rocket Zap Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket Zap
Zap Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Rocket Zap
Elite Barbarians Zap
Zap Rocket Minions
Elite Barbarians
Zap Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket
Zap Minions Goblin Gang Rocket
Rocket Zap
Goblin Gang Rocket Mega Knight
Zap
Rocket Zap
Elite Barbarians Mega Knight
Zap Minions Goblin Gang Elite Barbarians Rocket
Zap Rocket
Zap Rocket Mega Knight

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