My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Bandit
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Executioner Royal Ghost Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Balloon Executioner Royal Ghost Bandit
Fireball
Minions Goblin Gang Balloon Executioner Bandit
Poison
Minions Goblin Gang Balloon Executioner
Lightning
Balloon Executioner Bandit
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Royal Ghost Bandit Balloon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Bandit
Minions
Balloon Golem Bandit
Goblin Gang
Balloon Golem Royal Ghost Bandit
Balloon
Arrows Minions Goblin Gang Executioner Golem Royal Ghost Bandit
Executioner
Balloon Golem Bandit
Golem
Arrows Minions Goblin Gang Balloon Executioner Bandit
Royal Ghost
Goblin Gang Balloon Bandit
Bandit
Arrows Minions Goblin Gang Balloon Executioner Golem Royal Ghost

Defense Synergies 0 4

Arrows
Bandit
Minions
Bandit
Goblin Gang
Bandit
Balloon
Executioner
Bandit
Golem
Royal Ghost
Bandit
Arrows Minions Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Minions Goblin Gang Executioner Bandit
Goblin Gang Minions Executioner Bandit
Minions Goblin Gang Bandit
Arrows
Arrows Goblin Gang Minions Executioner Royal Ghost Bandit
Minions Arrows Goblin Gang Executioner
Arrows Bandit
Minions Goblin Gang
Goblin Gang Royal Ghost Bandit
Minions Goblin Gang Executioner Arrows Royal Ghost Bandit
Arrows Minions Executioner Goblin Gang
Minions Goblin Gang Bandit
Executioner Arrows Minions Goblin Gang Royal Ghost
Goblin Gang Bandit
Goblin Gang Bandit
Arrows Minions Goblin Gang Executioner
Arrows Minions Goblin Gang Executioner Royal Ghost Bandit
Arrows Executioner Minions Royal Ghost Bandit
Goblin Gang Royal Ghost Arrows Minions Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Bandit
Bandit Arrows Goblin Gang Executioner Royal Ghost
Goblin Gang Bandit Minions
Goblin Gang Bandit
Goblin Gang Executioner Bandit
Arrows Executioner Minions Goblin Gang
Goblin Gang Minions Bandit
Minions Bandit
Goblin Gang
Minions
Arrows
Goblin Gang Executioner Bandit
Executioner
Goblin Gang Minions Executioner
Arrows Minions Executioner Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Executioner Royal Ghost Bandit
Arrows Bandit
Arrows
Executioner Arrows
Arrows Executioner Minions
Arrows Executioner
Arrows Executioner
Arrows Bandit
Minions Goblin Gang
Arrows Bandit
Arrows Executioner
Executioner Bandit
Arrows Minions Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Minions
Arrows Executioner Bandit
Arrows
Minions
Arrows
Arrows
Arrows Executioner
Arrows Executioner Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Arrows Executioner
Minions
Arrows Bandit
Arrows
Arrows
Minions Goblin Gang Bandit
Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Executioner
Arrows
Executioner
Minions Goblin Gang
Executioner
Executioner Royal Ghost Bandit

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