My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Royal Giant
Giant Snowball
Goblins Bats Archers Goblin Gang Minion Horde
Zap
Goblins Bats Archers Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblins Archers Goblin Gang Valkyrie
The Log
Goblins Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang
Arrows
Goblins Bats Archers Goblin Gang Minion Horde
Royal Delivery
Goblins Bats Archers Goblin Gang Minion Horde Valkyrie
Fireball
Archers Goblin Gang Minion Horde
Poison
Bats Archers Goblin Gang Minion Horde
Lightning
Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Archers Goblin Gang Valkyrie Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Archers

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Royal Giant Valkyrie
Bats
Royal Giant Valkyrie Zap
Zap
Goblins Bats Archers Minion Horde Royal Giant Valkyrie
Archers
Valkyrie Goblins Zap Royal Giant
Goblin Gang
Royal Giant Valkyrie
Minion Horde
Zap Royal Giant
Royal Giant
Bats Goblins Zap Archers Goblin Gang Minion Horde
Valkyrie
Bats Archers Goblins Zap Goblin Gang

Defense Synergies 1 11

Goblins
Zap Archers Minion Horde
Bats
Zap Valkyrie
Zap
Goblins Bats Archers Goblin Gang Minion Horde Valkyrie
Archers
Valkyrie Goblins Zap Goblin Gang
Goblin Gang
Zap Archers Valkyrie
Minion Horde
Goblins Zap
Royal Giant
Valkyrie
Archers Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Goblins Bats Zap Goblin Gang Valkyrie
Goblin Gang Minion Horde Goblins Bats Archers Valkyrie
Minion Horde Goblins Bats Goblin Gang Valkyrie
Valkyrie
Goblin Gang Goblins Bats Zap Archers Valkyrie
Bats Minion Horde Zap Archers Goblin Gang
Zap Valkyrie
Minion Horde Goblins Goblin Gang
Goblin Gang Goblins Archers Minion Horde Valkyrie
Goblins Bats Archers Goblin Gang Minion Horde Valkyrie Zap
Minion Horde Bats Zap Archers Goblin Gang
Minion Horde Bats Zap Goblin Gang Valkyrie
Valkyrie Goblins Bats Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Goblins Bats Goblin Gang Valkyrie
Goblins Bats Zap Archers Goblin Gang Minion Horde Valkyrie
Zap Valkyrie Bats Archers
Goblin Gang Valkyrie Goblins Bats Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Zap Archers
Zap Archers Goblin Gang Valkyrie
Goblin Gang Goblins Bats Zap Minion Horde Valkyrie
Goblin Gang Valkyrie Bats Zap Minion Horde
Goblin Gang Minion Horde Valkyrie
Bats Zap Archers Goblin Gang Minion Horde
Goblin Gang Goblins Bats Archers Minion Horde Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Goblins Bats Valkyrie
Goblin Gang Minion Horde
Bats Minion Horde Valkyrie
Zap Valkyrie
Goblin Gang Minion Horde Valkyrie
Archers Minion Horde Valkyrie
Goblin Gang Goblins Bats Zap Archers Minion Horde Valkyrie
Bats Valkyrie Zap Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Zap Minion Horde Valkyrie
Bats Zap Minion Horde
Archers Minion Horde
Zap
Zap
Goblins Bats Goblin Gang Minion Horde
Zap Minion Horde Valkyrie
Zap Archers
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Bats Minion Horde
Zap Archers
Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Valkyrie
Minion Horde
Zap
Zap
Zap
Bats Zap Archers Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Archers Goblin Gang
Zap Archers
Goblin Gang Minion Horde Valkyrie
Zap
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap

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