My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Goblin Hut Witch Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Barrel Lava Hound
Giant Snowball
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Lava Hound
Zap
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Lava Hound
Barbarian Barrel
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard
The Log
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch
Earthquake
Bomber Goblin Gang Goblin Hut Witch
Arrows
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Lava Hound
Royal Delivery
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard Lava Hound
Fireball
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard Lava Hound
Poison
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard Lava Hound
Lightning
Goblin Hut Witch Ice Wizard
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Skeleton Barrel Ice Wizard Goblin Hut Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Skeleton Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Skeleton Barrel
Zap
Bomber Skeleton Barrel Goblin Hut Witch Ice Wizard Lava Hound
Goblin Gang
Skeleton Barrel Goblin Hut Lava Hound
Skeleton Barrel
Goblin Hut Bomber Zap Goblin Gang Witch Lava Hound
Goblin Hut
Skeleton Barrel Zap Goblin Gang Ice Wizard Lava Hound
Witch
Zap Skeleton Barrel Lava Hound
Ice Wizard
Zap Goblin Hut
Lava Hound
Zap Goblin Gang Skeleton Barrel Goblin Hut Witch

Defense Synergies 0 10

Bomber
Zap
Zap
Bomber Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard
Goblin Gang
Zap Goblin Hut Ice Wizard
Skeleton Barrel
Zap
Goblin Hut
Zap Goblin Gang Ice Wizard
Witch
Zap Ice Wizard
Ice Wizard
Zap Goblin Gang Goblin Hut Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel Goblin Hut
Bomber Zap Goblin Gang Goblin Hut Witch Ice Wizard
Goblin Gang Goblin Hut Witch Bomber Ice Wizard
Goblin Hut Witch Bomber Goblin Gang Ice Wizard
Bomber
Goblin Gang Bomber Zap Ice Wizard
Zap Goblin Gang Goblin Hut Witch Ice Wizard
Zap Skeleton Barrel
Witch Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Bomber Ice Wizard
Goblin Gang Witch Ice Wizard Bomber Zap Goblin Hut
Zap Goblin Gang Goblin Hut Witch Ice Wizard
Goblin Hut Bomber Zap Goblin Gang Witch Ice Wizard
Bomber Zap Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut
Bomber Goblin Gang Goblin Hut Witch
Bomber Zap Goblin Gang Goblin Hut Witch Ice Wizard
Zap Witch Bomber Goblin Hut Ice Wizard
Goblin Hut
Bomber Goblin Gang Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut Witch
Bomber Zap Goblin Gang Skeleton Barrel
Goblin Gang Zap Goblin Hut Witch
Goblin Gang Zap
Goblin Gang Goblin Hut Witch
Zap Goblin Gang Skeleton Barrel Goblin Hut Witch Ice Wizard
Goblin Gang Goblin Hut Witch Ice Wizard
Zap Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Goblin Hut Witch
Zap
Goblin Gang Witch
Bomber Witch
Goblin Gang Goblin Hut Witch Bomber Zap
Bomber Zap Goblin Hut Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Ice Wizard
Skeleton Barrel Goblin Hut
Skeleton Barrel
Bomber Zap
Zap Skeleton Barrel Witch Ice Wizard
Bomber Witch
Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel
Goblin Gang
Zap Skeleton Barrel
Zap
Skeleton Barrel Goblin Hut
Skeleton Barrel
Zap Skeleton Barrel Goblin Hut
Bomber Zap Skeleton Barrel Goblin Hut Witch
Skeleton Barrel Goblin Hut
Bomber
Bomber Zap Skeleton Barrel
Bomber Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Zap Bomber Witch Ice Wizard
Witch
Zap Skeleton Barrel Witch Ice Wizard
Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Zap Witch Ice Wizard
Zap Skeleton Barrel Goblin Hut Witch
Bomber Zap
Zap
Zap Skeleton Barrel Goblin Gang Goblin Hut Witch
Zap Witch Ice Wizard
Goblin Gang
Bomber Zap Skeleton Barrel
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Skeleton Barrel Witch

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