My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone Witch Lumberjack
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Witch Lumberjack
The Log
Goblin Gang Tombstone Witch Lumberjack
Earthquake
Goblin Gang Tombstone Witch
Arrows
Bats Goblin Gang Tombstone Witch
Royal Delivery
Bats Goblin Gang Witch P.E.K.K.A Lumberjack
Fireball
Goblin Gang Tombstone Witch Lumberjack
Poison
Bats Goblin Gang Tombstone Witch
Lightning
Tombstone Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Tornado Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Lumberjack
Zap
Tornado P.E.K.K.A Bats Witch Lumberjack
Goblin Gang
P.E.K.K.A
Tombstone
Tornado
Zap P.E.K.K.A Witch
Witch
Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Bats Goblin Gang Witch Lumberjack
Lumberjack
Bats Zap Witch P.E.K.K.A

Defense Synergies 1 15

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Goblin Gang Tombstone Tornado Witch P.E.K.K.A Lumberjack
Goblin Gang
Zap Tombstone P.E.K.K.A Lumberjack
Tombstone
Zap Goblin Gang Lumberjack
Tornado
P.E.K.K.A Zap Witch
Witch
Zap Tornado Lumberjack
P.E.K.K.A
Tornado Bats Zap Goblin Gang
Lumberjack
Bats Zap Goblin Gang Tombstone Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Tombstone Witch
Goblin Gang Tornado Witch P.E.K.K.A Lumberjack Bats Tombstone
Witch P.E.K.K.A Lumberjack Bats Goblin Gang Tombstone
Tombstone Tornado P.E.K.K.A Lumberjack
Goblin Gang Tornado Bats Zap Lumberjack
Bats Tornado Zap Goblin Gang Tombstone Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Tombstone Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Bats Goblin Gang Witch Zap Tombstone Tornado Lumberjack
Bats Zap Goblin Gang Tornado Witch
Tombstone P.E.K.K.A Lumberjack Bats Zap Goblin Gang Witch
Bats Zap Goblin Gang Tombstone Tornado Witch P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Tombstone Lumberjack
Tornado Zap Goblin Gang P.E.K.K.A Lumberjack
Bats Goblin Gang Tombstone Tornado Witch P.E.K.K.A Lumberjack
Tombstone Bats Zap Goblin Gang Tornado Witch Lumberjack
Zap Tornado Witch Bats Tombstone Lumberjack
P.E.K.K.A Tornado Lumberjack
Goblin Gang Bats Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tombstone Witch P.E.K.K.A
Zap Goblin Gang Lumberjack
Goblin Gang Tombstone P.E.K.K.A Lumberjack Bats Zap Witch
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Tornado
P.E.K.K.A Goblin Gang Tombstone Witch Lumberjack
Bats Zap Goblin Gang Tornado Witch
Goblin Gang P.E.K.K.A Bats Tombstone Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Tombstone Tornado Witch
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Tombstone Witch Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Tombstone Witch Lumberjack
Witch
Goblin Gang Tombstone Witch Bats Zap Tornado P.E.K.K.A Lumberjack
Bats Zap Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Zap
Bats Zap Tornado Witch
Tornado Witch
Zap Tornado
Zap Tornado
Bats Goblin Gang Tornado Lumberjack
Zap Tornado
Zap Tornado
Zap
Zap Witch
Tornado
Bats
Zap
Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Witch
Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Bats Zap Tornado Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Tombstone Witch
Zap Tornado Witch
Goblin Gang Lumberjack
Zap
Zap Tornado
P.E.K.K.A
Zap Bats Goblin Gang Tornado Witch
Bats Zap Tornado Witch
Zap Tornado Witch

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