My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs Inferno Dragon
Giant Snowball
Goblin Gang Royal Hogs Inferno Dragon
Zap
Goblin Gang Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Rascals Elite Barbarians Royal Hogs Electro Wizard
The Log
Goblin Gang Rascals Elite Barbarians Royal Hogs
Earthquake
Goblin Gang Royal Hogs Elixir Collector
Arrows
Goblin Gang Rascals Royal Hogs
Royal Delivery
Goblin Gang Rascals Elite Barbarians Royal Hogs Electro Wizard Inferno Dragon
Fireball
Goblin Gang Rascals Elite Barbarians Royal Hogs Elixir Collector Electro Wizard Inferno Dragon
Poison
Goblin Gang Rascals Royal Hogs Elixir Collector Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard Inferno Dragon
Rocket
Rascals Elite Barbarians Royal Hogs Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Electro Wizard Inferno Dragon Rascals Royal Hogs Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Electro Wizard Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs
Rascals
Electro Wizard
Elite Barbarians
The Log
Royal Hogs
Goblin Gang The Log Electro Wizard
Elixir Collector
The Log
Elite Barbarians Royal Hogs
Electro Wizard
Rascals Royal Hogs
Inferno Dragon

Defense Synergies 0 9

Goblin Gang
Rascals The Log Electro Wizard Inferno Dragon
Rascals
Goblin Gang The Log
Elite Barbarians
The Log
Royal Hogs
Elixir Collector
The Log
Goblin Gang Rascals Elite Barbarians Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang The Log Inferno Dragon
Inferno Dragon
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Rascals The Log Electro Wizard
Goblin Gang Rascals Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Rascals Electro Wizard
Elite Barbarians The Log
Goblin Gang The Log Rascals Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Rascals
Rascals The Log Electro Wizard
Inferno Dragon Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Rascals Electro Wizard
Goblin Gang Electro Wizard Rascals The Log
Inferno Dragon Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard
Goblin Gang Rascals The Log Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard Inferno Dragon
Goblin Gang Rascals Elite Barbarians Electro Wizard
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard
The Log Rascals Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians The Log Inferno Dragon
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard
Goblin Gang Rascals Elite Barbarians Inferno Dragon
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Elite Barbarians Electro Wizard
Rascals Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Rascals Elite Barbarians
Elite Barbarians The Log Electro Wizard
Rascals Elite Barbarians Goblin Gang
Rascals
Goblin Gang Rascals Elite Barbarians Electro Wizard The Log Inferno Dragon
Rascals Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
The Log Electro Wizard
The Log
Rascals The Log
The Log
The Log
The Log
The Log
Goblin Gang Elite Barbarians Electro Wizard
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang
Electro Wizard
The Log
Goblin Gang Rascals Electro Wizard
The Log
Elite Barbarians
Goblin Gang Rascals Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: