My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Recruits Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army Inferno Dragon Lumberjack
Zap
Goblin Gang Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Lumberjack
The Log
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Rascals Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Inferno Dragon Lumberjack
Fireball
Goblin Gang Rascals Skeleton Army Inferno Dragon Lumberjack
Poison
Goblin Gang Rascals Royal Recruits Skeleton Army
Lightning
Dark Prince Inferno Dragon Lumberjack
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Dark Prince Inferno Dragon Lumberjack Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Dark Prince
Rascals
Dark Prince Lumberjack
Royal Recruits
Goblin Gang Lumberjack
Skeleton Army
Dark Prince
Goblin Gang Rascals Lumberjack
The Log
Lumberjack
Inferno Dragon
Lumberjack
Rascals Royal Recruits Dark Prince The Log

Defense Synergies 0 16

Goblin Gang
Rascals Royal Recruits Skeleton Army Dark Prince The Log Inferno Dragon Lumberjack
Rascals
Goblin Gang The Log
Royal Recruits
Goblin Gang Skeleton Army The Log
Skeleton Army
Goblin Gang Royal Recruits The Log Inferno Dragon Lumberjack
Dark Prince
Goblin Gang The Log
The Log
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Skeleton Army The Log
Lumberjack
Goblin Gang Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Skeleton Army Inferno Dragon Lumberjack Goblin Gang Rascals Royal Recruits Dark Prince The Log
Goblin Gang Skeleton Army Lumberjack Rascals Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Lumberjack Goblin Gang Rascals Dark Prince
Royal Recruits Skeleton Army Dark Prince The Log Lumberjack
Goblin Gang Skeleton Army The Log Rascals Dark Prince Lumberjack
Inferno Dragon Goblin Gang Rascals
Rascals Royal Recruits The Log
Inferno Dragon Goblin Gang Rascals Royal Recruits Skeleton Army Lumberjack
Goblin Gang Skeleton Army Rascals Royal Recruits Dark Prince Lumberjack
Goblin Gang Skeleton Army Rascals Royal Recruits Dark Prince The Log Lumberjack
Inferno Dragon Goblin Gang Rascals
Royal Recruits Skeleton Army Lumberjack Goblin Gang Rascals Dark Prince The Log
Skeleton Army Goblin Gang Rascals Royal Recruits Dark Prince The Log Lumberjack
Royal Recruits Skeleton Army Inferno Dragon Goblin Gang Rascals Lumberjack
Skeleton Army Goblin Gang Rascals Royal Recruits The Log Inferno Dragon Lumberjack
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Lumberjack
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince The Log Lumberjack
The Log Rascals Royal Recruits Dark Prince Inferno Dragon Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits Skeleton Army Lumberjack Dark Prince
Goblin Gang The Log Inferno Dragon Lumberjack
Goblin Gang Royal Recruits Skeleton Army Lumberjack Rascals Dark Prince The Log
Goblin Gang Royal Recruits Skeleton Army Dark Prince Lumberjack Rascals The Log
Royal Recruits Goblin Gang Rascals Skeleton Army Dark Prince Inferno Dragon Lumberjack
Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince Lumberjack
Rascals Royal Recruits Skeleton Army Dark Prince Inferno Dragon Lumberjack
Royal Recruits Skeleton Army Dark Prince The Log Inferno Dragon
Royal Recruits Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Rascals Royal Recruits Dark Prince Lumberjack
Royal Recruits Skeleton Army Dark Prince The Log
Rascals Royal Recruits Skeleton Army Dark Prince Goblin Gang Lumberjack
Royal Recruits Rascals Skeleton Army
Goblin Gang Rascals Royal Recruits Skeleton Army Dark Prince The Log Inferno Dragon Lumberjack
Rascals Royal Recruits Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits The Log
The Log
The Log
Rascals Royal Recruits Dark Prince The Log
Dark Prince The Log
The Log
The Log
The Log
Goblin Gang Lumberjack
Royal Recruits Dark Prince The Log
The Log
The Log
The Log
Royal Recruits The Log
Dark Prince The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log Dark Prince
Inferno Dragon
The Log
The Log
The Log
The Log
The Log
Goblin Gang Royal Recruits Skeleton Army Dark Prince
The Log
Goblin Gang Rascals Dark Prince Lumberjack
The Log
Royal Recruits Dark Prince
Goblin Gang Rascals Royal Recruits The Log
Royal Recruits Dark Prince The Log

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