My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Dart Goblin Hog Rider
Poison
Bats Goblin Gang Dart Goblin
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Bats Ice Golem Dart Goblin Mini P.E.K.K.A Freeze
Goblin Gang
Ice Golem Hog Rider Dart Goblin Mini P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Zap Dart Goblin Mini P.E.K.K.A
Dart Goblin
Zap Goblin Gang Ice Golem Hog Rider
Mini P.E.K.K.A
Bats Zap Goblin Gang Ice Golem Hog Rider
Hog Rider
Bats Zap Goblin Gang Ice Golem Freeze Dart Goblin Mini P.E.K.K.A
Freeze
Hog Rider Zap

Defense Synergies 1 15

Bats
Zap Ice Golem Dart Goblin Mini P.E.K.K.A Freeze
Zap
Mini P.E.K.K.A Bats Goblin Gang Ice Golem Dart Goblin
Goblin Gang
Zap Ice Golem Dart Goblin Mini P.E.K.K.A
Ice Golem
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A
Dart Goblin
Bats Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Ice Golem Dart Goblin Freeze
Hog Rider
Freeze
Bats Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
Mini P.E.K.K.A Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin Freeze
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A
Goblin Gang Freeze Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Freeze
Zap Ice Golem Dart Goblin
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A
Bats Goblin Gang Dart Goblin Zap Ice Golem Freeze
Bats Zap Goblin Gang Dart Goblin
Mini P.E.K.K.A Bats Zap Goblin Gang Freeze
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Freeze
Bats Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin
Zap Freeze Bats Ice Golem Dart Goblin
Mini P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem
Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Bats Zap Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Ice Golem
Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Ice Golem Dart Goblin Freeze
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Dart Goblin
Mini P.E.K.K.A
Zap Freeze Bats Ice Golem Mini P.E.K.K.A
Goblin Gang Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Ice Golem
Dart Goblin
Goblin Gang Bats Zap Ice Golem Dart Goblin Mini P.E.K.K.A Freeze
Bats Zap Ice Golem Dart Goblin Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Freeze
Zap
Bats Zap Ice Golem Dart Goblin Freeze
Dart Goblin
Zap Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Freeze
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Freeze
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Ice Golem Freeze
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Ice Golem Dart Goblin
Zap Bats Dart Goblin Freeze
Mini P.E.K.K.A
Zap Dart Goblin
Zap Freeze
Zap Bats Goblin Gang Dart Goblin Freeze
Zap Dart Goblin
Freeze
Goblin Gang Dart Goblin Mini P.E.K.K.A
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Bats Goblin Gang Dart Goblin Freeze
Bats Zap Dart Goblin
Zap Dart Goblin Freeze

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