My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Clone Giant Skeleton Bandit
Giant Snowball
Goblin Gang Goblin Hut Royal Hogs Clone Witch
Zap
Goblin Gang Goblin Hut Royal Hogs Clone Witch Bandit
Barbarian Barrel
Goblin Gang Goblin Hut Wizard Royal Hogs Clone Witch Giant Skeleton Bandit
The Log
Goblin Gang Goblin Hut Royal Hogs Clone Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Goblin Hut Royal Hogs Clone Witch
Arrows
Goblin Gang Goblin Hut Royal Hogs Clone Witch
Royal Delivery
Goblin Gang Goblin Hut Wizard Royal Hogs Clone Witch Giant Skeleton Bandit
Fireball
Goblin Gang Goblin Hut Wizard Royal Hogs Clone Witch Bandit
Poison
Goblin Gang Goblin Hut Wizard Royal Hogs Clone Witch
Lightning
Goblin Hut Wizard Witch Bandit
Rocket
Goblin Hut Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Bandit Goblin Hut Wizard Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Clone Bandit Goblin Hut

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Royal Hogs Clone Giant Skeleton Bandit
Goblin Hut
Goblin Gang Royal Hogs Giant Skeleton Bandit
Wizard
Royal Hogs Giant Skeleton Bandit
Royal Hogs
Goblin Gang Goblin Hut Wizard Clone Bandit
Clone
Giant Skeleton Goblin Gang Royal Hogs Witch
Witch
Clone Giant Skeleton Bandit
Giant Skeleton
Clone Goblin Gang Goblin Hut Wizard Witch Bandit
Bandit
Goblin Gang Goblin Hut Wizard Royal Hogs Witch Giant Skeleton

Defense Synergies 0 10

Goblin Gang
Goblin Hut Giant Skeleton Bandit
Goblin Hut
Goblin Gang Wizard Giant Skeleton Bandit
Wizard
Goblin Hut Giant Skeleton Bandit
Royal Hogs
Clone
Witch
Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Goblin Hut Wizard Witch
Bandit
Goblin Gang Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Goblin Gang Goblin Hut Witch Bandit
Goblin Gang Goblin Hut Witch Giant Skeleton Bandit
Goblin Hut Witch Goblin Gang Bandit
Giant Skeleton
Goblin Gang Bandit
Goblin Gang Goblin Hut Wizard Witch
Giant Skeleton Bandit
Witch Goblin Gang Goblin Hut
Goblin Gang Giant Skeleton Bandit
Goblin Gang Witch Goblin Hut Wizard Giant Skeleton Bandit
Goblin Gang Goblin Hut Wizard Witch
Goblin Hut Goblin Gang Wizard Witch Giant Skeleton Bandit
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Bandit
Goblin Gang Goblin Hut Bandit
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Wizard Witch Bandit
Wizard Witch Goblin Hut Giant Skeleton Bandit
Goblin Hut
Goblin Gang Wizard Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch Giant Skeleton Bandit
Bandit Goblin Gang Wizard
Goblin Gang Giant Skeleton Bandit Goblin Hut Witch
Goblin Gang Giant Skeleton Bandit
Giant Skeleton Goblin Gang Goblin Hut Witch Bandit
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Witch Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Goblin Hut Witch Bandit
Witch Goblin Gang Goblin Hut
Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Wizard Witch Bandit
Wizard Witch
Goblin Gang Goblin Hut Witch Giant Skeleton
Goblin Hut Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Bandit
Goblin Hut Giant Skeleton Bandit
Giant Skeleton
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Goblin Gang
Wizard Bandit
Wizard
Goblin Hut Bandit
Bandit
Goblin Hut
Goblin Hut Wizard Witch Bandit
Goblin Hut Wizard Bandit
Wizard Bandit
Wizard Witch
Giant Skeleton
Wizard
Wizard Witch
Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Goblin Hut Wizard Witch
Wizard Bandit
Giant Skeleton
Wizard
Goblin Gang Goblin Hut Witch Bandit
Wizard Witch
Goblin Gang Wizard
Wizard
Giant Skeleton
Goblin Gang Witch Giant Skeleton
Witch
Witch Giant Skeleton Bandit

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