My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Hog Rider Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Three Musketeers
The Log
Goblin Gang Elite Barbarians Hog Rider Three Musketeers
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Three Musketeers
Fireball
Goblin Gang Tesla Elite Barbarians Hog Rider Three Musketeers
Poison
Goblin Gang Three Musketeers
Lightning
Tesla Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Tesla Hog Rider Elite Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Mirror Three Musketeers Mega Knight
Goblin Gang
Hog Rider Three Musketeers Mirror
Tesla
Elite Barbarians
Zap Hog Rider Three Musketeers Mega Knight
Hog Rider
Zap Goblin Gang Elite Barbarians Three Musketeers Mirror Mega Knight
Three Musketeers
Zap Goblin Gang Elite Barbarians Hog Rider Mirror
Mirror
Zap Goblin Gang Hog Rider Three Musketeers
Mega Knight
Zap Elite Barbarians Hog Rider

Defense Synergies 4 7

Zap
Mirror Mega Knight Goblin Gang Tesla Elite Barbarians Three Musketeers
Goblin Gang
Tesla Zap Mirror
Tesla
Goblin Gang Mirror Zap
Elite Barbarians
Zap Mega Knight
Hog Rider
Three Musketeers
Zap
Mirror
Zap Tesla Goblin Gang Mega Knight
Mega Knight
Zap Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Elite Barbarians Zap Goblin Gang Tesla Three Musketeers Mega Knight
Goblin Gang Tesla Three Musketeers Mega Knight Elite Barbarians
Tesla Elite Barbarians Three Musketeers Goblin Gang Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Zap Tesla Mega Knight
Tesla Three Musketeers Zap Goblin Gang
Zap Tesla Mega Knight
Tesla Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Mega Knight
Goblin Gang Zap Tesla Mega Knight
Tesla Three Musketeers Zap Goblin Gang
Tesla Mega Knight Zap Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Mega Knight Zap Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla Three Musketeers Mega Knight
Zap Goblin Gang Tesla Elite Barbarians Three Musketeers Mega Knight
Tesla Three Musketeers Mega Knight Goblin Gang Elite Barbarians
Tesla Mega Knight Zap Goblin Gang Elite Barbarians Three Musketeers
Zap Tesla Mega Knight
Tesla Elite Barbarians Three Musketeers
Goblin Gang Mega Knight Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Elite Barbarians
Zap Goblin Gang Tesla Elite Barbarians Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians
Goblin Gang Mega Knight Zap Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Three Musketeers Mega Knight
Zap Goblin Gang Tesla Three Musketeers
Goblin Gang Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians
Zap Mega Knight Elite Barbarians
Goblin Gang Tesla Three Musketeers
Mega Knight Tesla Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Tesla Three Musketeers
Tesla Three Musketeers Mega Knight
Goblin Gang Tesla Elite Barbarians Zap Three Musketeers
Mega Knight Zap Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap
Zap
Zap
Goblin Gang Elite Barbarians Three Musketeers
Zap
Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians
Zap Three Musketeers
Three Musketeers Mega Knight
Three Musketeers
Zap Three Musketeers Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap
Zap Mega Knight
Zap
Elite Barbarians Zap
Zap
Elite Barbarians
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang
Zap Three Musketeers
Goblin Gang Three Musketeers Mega Knight
Zap
Zap
Elite Barbarians Three Musketeers Mega Knight
Zap Goblin Gang Elite Barbarians
Zap
Zap Mega Knight

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