My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Giant Skeleton
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Witch Giant Skeleton
The Log
Bomber Archers Witch Giant Skeleton
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Witch Giant Skeleton
Fireball
Bomber Archers Witch
Poison
Bomber Archers Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Archers Fireball Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Giant Skeleton
Zap
Fireball Giant Bomber Archers Witch Giant Skeleton
Archers
Zap Giant Giant Skeleton
Fireball
Zap Giant
Giant
Bomber Zap Rage Archers Fireball Witch
Rage
Giant Witch Giant Skeleton
Witch
Rage Zap Giant Giant Skeleton
Giant Skeleton
Bomber Zap Archers Rage Witch

Defense Synergies 1 7

Bomber
Zap
Zap
Fireball Bomber Archers Witch Giant Skeleton
Archers
Zap Witch Giant Skeleton
Fireball
Zap
Giant
Rage
Witch
Zap Archers Giant Skeleton
Giant Skeleton
Zap Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Bomber Zap Witch
Witch Bomber Archers Giant Skeleton
Witch Bomber
Bomber Fireball Giant Skeleton
Fireball Bomber Zap Archers
Zap Archers Fireball Witch
Zap Fireball Giant Skeleton
Witch
Bomber Archers Giant Skeleton
Archers Witch Bomber Zap Fireball Giant Skeleton
Zap Archers Fireball Witch
Bomber Zap Fireball Witch Giant Skeleton
Bomber Fireball Zap Witch
Zap Fireball
Bomber Fireball Witch
Fireball Bomber Zap Archers Witch
Zap Witch Bomber Archers Fireball Giant Skeleton
Bomber Archers Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Witch Giant Skeleton
Fireball Bomber Zap Archers
Giant Skeleton Zap Witch
Giant Skeleton Zap Fireball
Giant Skeleton Witch
Fireball Zap Archers Witch
Archers Fireball Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Fireball Witch
Witch
Witch Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Witch
Bomber Archers Fireball Witch
Witch Bomber Zap Archers Fireball Giant Skeleton
Bomber Zap Archers Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Zap
Fireball Zap Witch
Bomber Archers Witch
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber
Bomber Zap Archers Fireball
Bomber Zap Fireball Witch
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Bomber Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton

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