My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Valkyrie Witch Electro Wizard
The Log
Bomber Archers Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Valkyrie Witch Electro Wizard
Fireball
Bomber Archers Witch Electro Wizard
Poison
Bomber Archers Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Electro Wizard Bomber Archers Valkyrie Witch The Log
Archers
Valkyrie Zap Giant
Valkyrie
Archers Bomber Zap Giant Witch Electro Wizard
Giant
Bomber Zap Archers Valkyrie Witch The Log Electro Wizard
Witch
Zap Valkyrie Giant
The Log
Zap Giant
Electro Wizard
Zap Valkyrie Giant

Defense Synergies 2 17

Bomber
Zap Valkyrie The Log Electro Wizard
Zap
Electro Wizard Bomber Archers Valkyrie Witch The Log
Archers
Valkyrie Zap Witch The Log Electro Wizard
Valkyrie
Archers Bomber Zap Witch The Log Electro Wizard
Giant
Witch
Zap Archers Valkyrie The Log Electro Wizard
The Log
Bomber Zap Archers Valkyrie Witch Electro Wizard
Electro Wizard
Zap Bomber Archers Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie The Log Electro Wizard
Bomber Zap Valkyrie Witch The Log Electro Wizard
Witch Bomber Archers Valkyrie Electro Wizard
Witch Bomber Valkyrie Electro Wizard
Bomber Valkyrie The Log
The Log Bomber Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Witch
Zap Valkyrie The Log Electro Wizard
Witch
Bomber Archers Valkyrie Electro Wizard
Archers Valkyrie Witch Electro Wizard Bomber Zap The Log
Zap Archers Witch Electro Wizard
Bomber Zap Valkyrie Witch The Log Electro Wizard
Bomber Valkyrie Zap Witch The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Bomber Valkyrie Witch Electro Wizard
Bomber Zap Archers Valkyrie Witch The Log Electro Wizard
Zap Valkyrie Witch The Log Bomber Archers Electro Wizard
Electro Wizard
Bomber Valkyrie Archers Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Witch Electro Wizard
Electro Wizard Bomber Zap Archers Valkyrie The Log
Zap Valkyrie Witch The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard
Valkyrie Witch
Zap Archers Witch Electro Wizard
Archers Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Witch The Log
Witch
Valkyrie Witch
Zap Valkyrie The Log Electro Wizard
Valkyrie Witch
Bomber Archers Valkyrie Witch
Witch Electro Wizard Bomber Zap Archers Valkyrie The Log
Valkyrie Bomber Zap Archers Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Zap Valkyrie The Log
Zap Witch
Bomber Archers Witch The Log
The Log Zap
The Log Zap
Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap Archers
The Log
Zap The Log
Bomber Zap Witch The Log
The Log
Bomber
Bomber Zap Archers The Log Electro Wizard
Bomber Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Valkyrie Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Archers Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers Witch
Zap Archers Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Bomber Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: