My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Giant Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Dark Prince
Giant Snowball
Bomber Goblin Gang Furnace Baby Dragon Witch
Zap
Bomber Goblin Gang Furnace Dark Prince Witch
Barbarian Barrel
Bomber Goblin Gang Furnace Dark Prince Witch
The Log
Bomber Goblin Gang Furnace Dark Prince Witch
Earthquake
Bomber Goblin Gang Furnace Witch
Arrows
Bomber Goblin Gang Furnace Witch
Royal Delivery
Bomber Goblin Gang Baby Dragon Dark Prince Witch
Fireball
Bomber Goblin Gang Furnace Baby Dragon Witch
Poison
Bomber Goblin Gang Furnace Witch
Lightning
Furnace Baby Dragon Dark Prince Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Furnace Baby Dragon Dark Prince Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Furnace

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Baby Dragon Dark Prince
Zap
Giant Bomber Furnace Baby Dragon Dark Prince Witch
Goblin Gang
Giant Baby Dragon Dark Prince
Furnace
Zap Giant Baby Dragon Dark Prince
Giant
Bomber Zap Dark Prince Goblin Gang Furnace Baby Dragon Witch
Baby Dragon
Bomber Zap Goblin Gang Furnace Giant Dark Prince Witch
Dark Prince
Giant Bomber Zap Goblin Gang Furnace Baby Dragon Witch
Witch
Zap Giant Baby Dragon Dark Prince

Defense Synergies 0 14

Bomber
Zap Dark Prince
Zap
Bomber Goblin Gang Furnace Baby Dragon Dark Prince Witch
Goblin Gang
Zap Furnace Dark Prince
Furnace
Zap Goblin Gang Baby Dragon Dark Prince
Giant
Baby Dragon
Zap Furnace Dark Prince Witch
Dark Prince
Bomber Zap Goblin Gang Furnace Baby Dragon Witch
Witch
Zap Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Bomber Zap Goblin Gang Furnace Dark Prince Witch
Goblin Gang Furnace Witch Bomber Dark Prince
Witch Bomber Goblin Gang Furnace Dark Prince
Bomber Dark Prince
Goblin Gang Bomber Zap Furnace Baby Dragon Dark Prince
Furnace Zap Goblin Gang Baby Dragon Witch
Zap Baby Dragon
Witch Goblin Gang Furnace
Goblin Gang Bomber Dark Prince
Goblin Gang Witch Bomber Zap Furnace Baby Dragon Dark Prince
Zap Goblin Gang Furnace Baby Dragon Witch
Furnace Bomber Zap Goblin Gang Dark Prince Witch
Bomber Zap Goblin Gang Furnace Baby Dragon Dark Prince Witch
Goblin Gang Furnace
Zap Goblin Gang Furnace
Bomber Goblin Gang Furnace Dark Prince Witch
Bomber Zap Goblin Gang Furnace Baby Dragon Dark Prince Witch
Zap Furnace Baby Dragon Witch Bomber Dark Prince
Bomber Goblin Gang Dark Prince Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Dark Prince Witch
Bomber Zap Goblin Gang Baby Dragon
Goblin Gang Zap Furnace Dark Prince Witch
Goblin Gang Dark Prince Zap
Goblin Gang Dark Prince Witch
Furnace Zap Goblin Gang Baby Dragon Witch
Goblin Gang Dark Prince Furnace Witch
Dark Prince
Zap Baby Dragon Dark Prince Witch
Witch Goblin Gang
Dark Prince Witch
Zap Dark Prince
Dark Prince Goblin Gang Witch
Bomber Furnace Baby Dragon Witch
Goblin Gang Witch Bomber Zap Furnace Baby Dragon Dark Prince
Bomber Zap Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince
Bomber Zap Furnace Baby Dragon Dark Prince
Zap Furnace Baby Dragon Witch
Bomber Furnace Baby Dragon Witch
Zap Baby Dragon
Zap
Goblin Gang
Zap Dark Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Bomber Zap Furnace Baby Dragon Witch
Furnace Baby Dragon
Bomber
Bomber Zap Baby Dragon Dark Prince
Bomber Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Bomber Furnace Baby Dragon Dark Prince Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Furnace Baby Dragon Witch
Zap Witch
Bomber Zap
Zap
Zap Goblin Gang Dark Prince Witch
Zap Baby Dragon Witch
Goblin Gang Baby Dragon Dark Prince
Bomber Zap Baby Dragon
Zap
Dark Prince
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch

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