My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Musketeer
Zap
Sparky
Barbarian Barrel
Musketeer Valkyrie Electro Wizard Sparky
The Log
Musketeer Sparky
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Electro Wizard Sparky
Fireball
Musketeer Electro Wizard Sparky
Poison
Musketeer Electro Wizard Sparky
Lightning
Musketeer Valkyrie Electro Wizard Sparky
Rocket
Musketeer Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Musketeer Valkyrie Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Musketeer
Valkyrie Giant The Log
Valkyrie
Musketeer Giant Tornado Electro Wizard Sparky
Giant
Arrows Musketeer Sparky Valkyrie Tornado The Log Electro Wizard
Tornado
Sparky Valkyrie Giant The Log
The Log
Musketeer Giant Tornado Sparky
Electro Wizard
Valkyrie Giant Sparky
Sparky
Arrows Giant Tornado Valkyrie The Log Electro Wizard

Defense Synergies 3 14

Arrows
Valkyrie Tornado Sparky
Musketeer
Valkyrie The Log Tornado Electro Wizard
Valkyrie
Musketeer Arrows Tornado The Log Electro Wizard Sparky
Giant
Tornado
Sparky Arrows Musketeer Valkyrie The Log Electro Wizard Sparky
The Log
Musketeer Valkyrie Tornado Electro Wizard Sparky
Electro Wizard
Musketeer Valkyrie Tornado The Log
Sparky
Tornado Arrows Valkyrie Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log Electro Wizard Sparky
Sparky Musketeer Valkyrie The Log Electro Wizard
Tornado Sparky Musketeer Valkyrie Electro Wizard
Sparky Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Tornado The Log Sparky
Arrows Tornado The Log Musketeer Valkyrie Electro Wizard
Musketeer Tornado Electro Wizard Arrows
Arrows Musketeer Valkyrie The Log Electro Wizard Sparky
Sparky Musketeer Tornado
Tornado Musketeer Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Arrows Musketeer Tornado The Log
Arrows Musketeer Tornado Electro Wizard
Sparky Musketeer Valkyrie The Log Electro Wizard
Valkyrie Sparky Arrows Tornado The Log Electro Wizard
Sparky Electro Wizard
Tornado The Log Electro Wizard Sparky
Sparky Arrows Musketeer Valkyrie Tornado Electro Wizard
Arrows Musketeer Valkyrie Tornado The Log Electro Wizard
Arrows Valkyrie Tornado The Log Musketeer Electro Wizard
Sparky Musketeer Tornado Electro Wizard
Valkyrie Arrows Musketeer The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard Sparky
Electro Wizard Arrows Musketeer Valkyrie The Log
Musketeer Valkyrie The Log Electro Wizard Sparky
Valkyrie Musketeer Tornado The Log Electro Wizard Sparky
Musketeer Valkyrie Sparky
Arrows Musketeer Tornado Electro Wizard
Sparky Musketeer Valkyrie Electro Wizard
Valkyrie Sparky
Electro Wizard Valkyrie Tornado The Log Sparky
Musketeer Sparky
Musketeer Valkyrie Sparky
Arrows Valkyrie Tornado The Log Electro Wizard
Valkyrie Sparky
Musketeer Valkyrie Sparky
Electro Wizard Sparky Musketeer Valkyrie Tornado The Log
Arrows Valkyrie Musketeer The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log Sparky
Arrows Musketeer Tornado The Log Electro Wizard
Arrows The Log Sparky
Arrows Musketeer Valkyrie The Log Sparky
Arrows Valkyrie The Log Sparky
Arrows Musketeer Tornado
Arrows Musketeer Tornado The Log Sparky
Arrows The Log Tornado
Arrows The Log Tornado
Musketeer Tornado Electro Wizard Sparky
Arrows Musketeer Valkyrie Tornado The Log Electro Wizard Sparky
Arrows Musketeer Tornado
Musketeer The Log Sparky
Arrows Musketeer
Arrows Musketeer The Log Sparky
Arrows Musketeer The Log Sparky
Arrows Musketeer The Log Sparky
Arrows Tornado Sparky
Sparky
Arrows Musketeer The Log Electro Wizard Sparky
Arrows Valkyrie Tornado The Log
Musketeer The Log Sparky
Arrows Tornado
Musketeer Tornado The Log Sparky
Arrows Musketeer The Log
Arrows Tornado The Log Valkyrie Sparky
Arrows The Log Musketeer Tornado Electro Wizard Sparky
Arrows Musketeer Tornado The Log Sparky
Arrows Musketeer Tornado The Log Sparky
Arrows Musketeer Tornado Electro Wizard Sparky
Electro Wizard Musketeer
Sparky
Arrows Musketeer The Log Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows The Log Sparky
Electro Wizard Musketeer
Arrows Musketeer Tornado Electro Wizard
Arrows The Log
Musketeer Valkyrie Electro Wizard Sparky
Arrows The Log Musketeer
Arrows Tornado Sparky
Musketeer Sparky
Musketeer Tornado The Log Electro Wizard Sparky
Musketeer Tornado Electro Wizard
Musketeer Tornado The Log Electro Wizard Sparky

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